In this project-based Houdini & UE5 course we'll create 4 HDAs and go over common procedural modeling approaches.
What you'll learn
Better understand procedural modeling in Houdini with provided examples.
Increase understanding of Houdini.
Houdini's For Each Loop.
How to randomize shape, colors, etc.
How to create Houdini Digital Asset specifically for Unreal Engine 5.
How to add Rigid Body Simulation to pencils per case.
How to create Unreal Engine 5 specific attributes (Nanite, LOD screen size).
How to create Unreal Engine 5 collision and LODs groups.
How to add vertex colors to procedural model(s).
How to create procedural pencil.
How to scatter pencils within pencil case.
How to create procedural pencil case.
How to scatter pencil cases within area bounds and randomize each case/pencil.
Requirements
A basic knowledge of Houdini interface.
A basic understanding of Houdini channel (parameter) reference.
A basic understanding of what attributes in Houdini is.
A basic understanding of Houdini For Each Loops (nothing crazy).
Created at least few basic Houdini models (procedural or in traditional way). Optional.
A basic knowledge of Unreal Engine 5.
Unreal Engine 5 and Houdini Engine plugin installed.