What you'll learn Work with composition lighting and render for product presentation Learn how to create low-poly 3D models and optimize them for mobile and web applications. Discover how to create custom brushes and textures for Blender's 2D painting tools. Learn how to create stylized 3D models and environments using non-photorealistic rendering techniques.
Requirements Basic knowledge of Blender
Description It's time to move to the next level and develop with more quality. packshot course focused on lookdev, composition, rendering and ambiance of your products.
We will study in theory and practice principles such as 3-point lighting, mapped lighting and the artistic setting for your packshots.
You will learn to work in a much more artistic and efficient way with modeling and visualization of 3d products with the free blender software in version 3.0
After the great success of the packshot volume 1 course where we worked on the modeling of 6 products focused more on the modeling part, this time we will focus on the visual and artistic part of our packshots.
After this course you will be able to present your 3d models in a more artistic and professional way.
We will approach the modeling of several products in the cosmetic segment and we will approach the gradient techniques with the color ramp and texture gradient nodes for the mapped lighting and we will talk about the quality and hardness of the light.
We will also see the use of the displacement node to generate relief maps in the 3d model in a simple and professional way
And as if that weren't enough, we'll also cover uv mapping techniques for applying labels to your products.
This course will be a strong watershed, as we are going in search of the next level - are you ready?
Sign up now and start changing your work concept with packshot 3d right now.
Who this course is for: Designers, artists, the curious and anyone who wants to learn a new skill