[Unity] Volume Control v1.3

Author Alex
12-04-2024, 10:23
Volume Control
Setup volume management for your game in a just few minutes with our plug and play solution! Adding music and soundeffects to your game always requires some coding to set up a system to control, expose and save the volume settings of your application. Volume Control has been designed to set up these things for you right away, giving you more time to focus on the most important - making

[Unity] Animal Controller (Malbers Character Controller) v1.4.4b

Author Alex
12-04-2024, 10:20
Animal Controller (Malbers Character Controller)
Support engine version: 2021.3.33 or higher. Character Controller based on Scriptable Architecture. Animal Controller(AC) is an animation framework controller which can be used for any creature or humanoid character, whether root-motion or in-place. It is the base controller for all my assets but can also be used with any other character in the Assetstore. Based on Scriptable

[Unity] vFavorites v1.0.10

Author Alex
12-04-2024, 10:18
vFavorites
Support engine version: 2020.3.0 or higher. Fast shortcuts to assets and folders. You can get the latest version of this pack for free from us. Drop your most used items into vFavorites to access them instantly Items in vFavorites act like usual items in project tab: - Click folder to open it - Click asset to select it - Double-click script to edit it - Drag-and-drop material or prefab

[Unity] vHierarchy v1.0.21

Author Alex
12-04-2024, 10:17
vHierarchy
Unlike other hierarchy assets, vHierarchy is: - Minimal: no gimmicks or visual clutter - Customizable: any feature can be disabled - Optimized: no editor lags - Safe: no hidden GameObjects, won't mess up your project if uninstalled Features Component minimap - See components listed on the right - Alt-Click a component icon to open component editor popup Custom icons and colors -

[Unity] vInspector v1.2.29

Author Alex
12-04-2024, 10:16
vInspector
Support engine version: 2020.3.0 or higher. Plug-and-play enhancer for script inspectors. You can get the latest version of this pack for free from us. - Group variables, create buttons with minimum code - View static variables, invoke static functions from editor - Serialize and edit dictionaries - All built-in unity attributes are supported - Source code included

[Unity] vTabs v1.0.14

Author Alex
12-04-2024, 10:11
vTabs
Boost your productivity with vTabs by leveraging the following features: - Create tabs for folders, assets and GameObjects - Scroll between tabs with Shift-Scroll - Add tabs with Ctrl-T - Close tabs with Ctrl-W - Save favorite tabs to open them quickly with Ctrl-T

[Unity] Easy Character Movement 2 v1.4.1

Author Alex
12-04-2024, 10:10
Easy Character Movement 2
A feature-rich, highly customizable, general purpose (not game-genre tied) kinematic character controller. Easy Character Movement 2 is a robust, feature-rich, highly customizable, general purpose (not game-genre tied) kinematic character controller. ECM2 can be used for any kind of character (player or AI controlled) and for a wide range of games like, platformer, first person, third

[Unity] Foliage Renderer v1.2

Author Alex
12-04-2024, 09:49
Foliage Renderer
The Foliage Render is a replacement renderer for Unity Terrain Tree's and Details rendering, using Instance Indirect rendering for faster rendering. The Foliage Renderer replaces Unity Terrain's Tree and Detail rendering with a faster, indirect rendering path. Features: - GPU based rendering, freeing up significant CPU time - Cell based Streaming and Culling of terrain details - GPU

[Unity] Ultimate Replay 3.0 v3.1.0

Author Alex
12-04-2024, 09:25
Ultimate Replay 3.0
Support engine version: 2021.3.6 or higher. Ultimate Replay 3.0 is a complete state based replay system designed to make adding killcams or action replays to your game as simple as possible. You can get the latest version of this pack for free from us. Ultimate Replay 3.0 is designed to be a complete replay system for your game to make it easy to add action replays, killcams, ghost

[Unity] Fluffy Grooming Tool v1.2.3

Author Alex
11-04-2024, 15:21
Fluffy Grooming Tool
Fluffy is a complete grooming solution fur and short hair in the Unity Editor. It also supports Alembic hair and fur created in third party applications. Both strand based and card based fur is supported. The hair shading is based on Disney's Marschner model and the solution supports all 3 rendering pipelines. The tool works in a similar way as Maya's xGen and similar solutions. Fluffy

[Unity] Runtime Level Design v2.3.3

Author Alex
10-04-2024, 15:41
Runtime Level Design
Supported render pipelines: -Standard; -URP - ⚠ Note: ⚠ the scene gizmo is not available when using URP; What is RLD? RLD is a suite of well crafted level design tools that will enable you to build runtime level editors, modding tools, or any type of application/game that contains level design elements. Note: This plugin serves as a kickstarter project and API for developers who want

[Unity] Mobile Tools v2.0 + Example Game v2.0.7

Author Alex
10-04-2024, 15:40
Mobile Tools v2.0 + Example Game
All plugins you need to publish your mobile game + a complete example game. Key Features Contains a complete game with all features already integrated (Ads, Achievements, Leaderboards, In App Purchase, Rate Game Popup, Localization, Daily Rewards, Cross Promo & Notifications). Includes the following independent assets ($170): All Platforms Save (Free) - Save and load game data

[Unity] vHierarchy 2 v2.0.13

Author Alex
10-04-2024, 15:39
vHierarchy 2
The ultimate hierarchy asset Organize your hierarchy and streamline your workflow with simple quality-of-life improvements Minimal - no clutter, no unhelpful features Intuitive - user experience is simple and polished Customizable - everything is optional Optimized - no lags or freezes Custom icons and colors - Highlight objects in scenes or prefabs - Create dividers or folders

[Unity] Behavior 2 | Game Creator 2 by Catsoft Works v2.1.4

Author Alex
10-04-2024, 15:36
Behavior 2 | Game Creator 2 by Catsoft Works
Define how characters behave using multiple AI techniques This module requires Game Creator 2 in order to work. Create your own behavioral AI systems using 4 industry-standard techniques. State Machines are the easiest and most intuitive tools to use. At any given time an agent can be executing a single state, and has a list of transitions to other ones. Behavior Trees offer a way to

[Unity] Nature Renderer 2022 v2022.0.0

Author Alex
9-04-2024, 19:54
Nature Renderer 2022
Render vast amounts of detailed vegetation. Nature Renderer improves the quality of your vegetation rendering by replacing Unity's default terrain detail and tree system. Everything works with your existing dаta: use the same grass, vegetation, and trees and keep your existing terrains. We just level-up your renderer. Unity Verified Solution Nature Renderer is trusted by over 25,000

[Unity] Semantic Color Palette v1.1.1

Author Alex
8-04-2024, 16:07
Semantic Color Palette
A semantic color management system for Unity: organize your colors in meaningful palettes and assign them to all kind of "colorable" components. No more updating color values in multiple places! This package provides a semantic color management system for Unity. The best way to get a glimpse of the system in action is trying the online demo, but the videos work too! So, what

[Unity] Rankings & Leaderboards v1.0.1

Author Alex
8-04-2024, 15:52
Rankings & Leaderboards
Rankings & Leaderboards is an extendable framework that helps you create a personalized leaderboard. It contains the logic to save, load, display, sort, and paginate rankings. It includes a demo with an example of a leaderboard implementation. With this asset, you can easily create your own visual representation using the underlying framework. The code is extendable, so you can use

[Unity] Component Names v1.0.9

Author Alex
8-04-2024, 15:44
Component Names
Component Names integrates seamlessly with the Inspector and makes it possible to rename components. Ever had trouble distinguishing multiple colliders on the same GameObject from each other? Ever wished you could rename that generic "Event Trigger" component to something a little more descriptive like "On Click Open Settings"? What if you could attach little notes

[Unity] Asset Inventory 2 v2.0.1

Author Alex
7-04-2024, 17:27
Asset Inventory 2
Find assets inside everything you ever purchased without importing and bring single files in with just a click. Your asset workflow on steroids: a lightning-fast search for assets from all sources. Put your asset workflow on steroids and say good-bye to the Package Manager as you know it! Asset Inventory is your ultimate asset companion: a lightning-fast search for assets for your

[Unity] GUI Node Editor v1.0.0

Author Alex
7-04-2024, 17:25
GUI Node Editor
Create your own node based editors that work both in editor window and exported in builds by writing standard GUI/GUILayout interface. Features: - Menu - Selecting - Dragging - Panning - Deleting - Connecting - Deconnecting - Sizing - Renaming - Minimap - Grid - Snapping - Styling - Popups - Tooltip - Runtime - Serialization - Full C# source