Unreal Engine Animation Assets
On this page you can download animation assets for Unreal Engine: movements of characters, monsters, weapons, vehicles, running, walking, shooting, jumping, fighting and more. To be more precise, you can do it absolutely for free and you do not even need to register.
[UE] Male Locomotion Set v5.0-5.3
[UE] Ultimate FPS Animations Kit v5.1
[UE] Flips and Tricks v4.17-4.27, 5.0-5.2
[UE] Sword Animation Pack v4.20-4.27, 5.0-5.2
[UE] Punch! Animation Pack v2 (5.1)
[UE] Powerful Fighter Pack v4.27, 5.0-5.2
[UE] Escape Motion v5.0
[UE] City Animation of People - Pack 1 v4.10-4.27
[UE] JeetKuneDo AnimSet (UE) v4.18-4.27, 5.0
[UE] Counter & Finisher Animations v4.19-4.27, 5.0
[UE] Zombie Pro - MoCap Pack v4.14-4.27, 5.0-5.1
[UE] Mage Animation Set v4.2x, 5.0
[UE] Shooter Rifle Animations v5.0
[UE] Stylish Dual Blade Pack Action RPG & TPS & TopDown Game v5.1
[UE] FPS Animation Blueprint v2 (5.1)
[UE] FPS AnimPack M4A1 v4.27, 5.0-5.1
[UE] Couples Anim Pack v4.25-4.27, 5.0-5.1
[UE] Vendors and Customer Animations v4.23-4.27, 5.0
[UE] Park Life - MoCap Pack v4.24-4.27, 5.0-5.1
Free download animation assets for Unreal Engine
A game without animations, sounds and dynamics = a boring game. That's why we created this section of our site, where we have collected the highest quality animations for Unreal Engine, which you can use while creating your own game.
But why Unreal Engine?
The thing is that this is a very cool engine, that has a lot of possibilities to build animation models. You can not only set the order of the animation, but also calculate the speed of the animation and call functions at certain moments of animation.
Okay, but what kinds of animations are there anyway?
That's a really good question. You can find many different kinds of animations on our website.
They are divided into three main types:
- Sprite animations.
- Skeleton animations.
- Tween animations.
Let's break down each in order.
Sprite animation
Sprite animation is the easiest. For its creation requires a set of several images. For example, images of some character. They are placed on the timeline, each picture is displayed at a particular point in time in the game. Sprite animation is used to create 2D games designed in pixel style. It allows you to quickly edit and add different states of objects, which is very beneficial to both the time spent on development and the budget.
Skeleton animation
To create skeletal animation, you need to place bones in the character's body. In professional circles, this approach is called "rigging. The bones create a hierarchical relationship between the different parts of the character's body. By the way, when the bones are placed on the object, you need to bind the three-dimensional model or image to the bones, this process is called "skinning". Skeleton animation is often used to create three-dimensional characters or when working with vector graphics.
Tween animation
Tween animation differs from sprite and skeleton animation in that it allows you to change object properties. This approach calculates tween values of an object's state. Tween animation is used to animate objects in space or to change the properties of elements in the game interface.
How can you tell if the animation is good?
Once you've downloaded content from our site, you'll probably want to make sure you're getting some really good quality material. Here are the key points by which you can tell the quality of the animation:
- Lots of contrast - When we say contrast in animation, we don't just mean overall contrast, but also contrast of shapes within each individual frame, and contrast from frame to frame, etc. But the main thing here is not to go overboard, because the brain of a healthy person can perceive seven events per second, and not all forms are suitable for perception.
- The observance of all the laws of physics - the laws of physics, logic and anatomy are so imprinted in the minds of all people, for example, the violation of the laws of inertia in just one frame could lead to the fact that the whole animation will look unreliable.
- The animation should be both simple and complex - it should be evident not only on a visual level, but also on a semantic level.