A set of volume fog blueprint tools that can be used to adjust the shape of different textures, and can also achieve the desired effect by changing the shape of the model. Multiple parameter adjustments to freely control the shape of the fog. Features: Volumetric fog Shape Type Texture 2D Volume Texture Height Method Actor Position Distance Field Height Capture Noise Settings Number of
Ultra Volumetrics easily adds local volumetric fog to any project with many adjustable parameters and functions. Features: Fog presets with the ability to add your own Change fog color Third Person and First Person fading effect Distance field based fog Self shadowing Rotational fog Spline based fog blueprint Quality settings based on distance Randomize function (with seed numbers)
An easy to use spawn system that will save you a lot on performance in open world games. Spawning and despawning are both taken care of by the Blueprints in this project, example AI is also included. List of Features: A spawn and de-spawn system perfect for open world games. Cleans up after itself to make sure it's very performance friendly. Example AI. (Friendly and basic zombie AI)
This project includes an expanded set of mechanics needed to create a RPG game. Features: ⚔ rpg Weapons Grenades Inventory System Weapon Modification Footsteps Craft AI Hold Breath Locomotion Melee Damage Dialogues Quests Stealth Kill 🖥️ menu Network connection Lootbox Gameplay, controls, graphics and audio settings Assignments Statistics Profile Different weapon and character skins 🚗
Throw Helper VR Component automatically corrects direction and speed of the object thrown by the player, so the object (basketball, grenade, knife, you name it) always hits the bull's eye! Depending on the Throw Helper VR Component parameters (angular accuracy in the XY plane, the maximum percentage deviation from the optimal value of the throw speed and maximum distance to Target), a
Using CN&IS we can easly and fast make interaction on any objects. You can inplement CN&IS in Natural movement or in any first person project
Modern AI Framework with Abstracted, Streamlined, and Modular code. Highly Optimizable, Customizable, and Multiplayer Supported. Framework Integrates with virtually any plugin/project Built for Everyone Incredibly Optimized, Ready for Hundreds of AI Various Detailed Examples Live Debugging Tools Long-Term Support Configure many options through Settings Automatically generate AI files
This asset is a simulation of LED Pixel Bar for Live stage or Club, and so on. Control with external DMX and internal DMX. Internal DMX use DMX Pixel Mapping that pick color from animated material.
PLG is model based procedurally generated multi-story SciFi base / maze 1. Save/Load system. You can save generated world, player position, teleports. 2. Teleportation system. Teleporters allow you to instantly transfer between rooms and floors. 3. The rooms are on their own maps, loading of which occurs through the creation of an instance in the streaming level. It is possible to load
Fantasy RPG character generation and rpg inventory systems in one bundle. Features: Powerful character creation system that can be loaded from any place of your game Inventory system with multi-slot layout Smart Item blueprint class that supports physics, visibility optimisation and hit sound system Layered equipment system with different item states Easy to integrate - just add
With this Blueprint you can easily bring life to your projects. Project images or videos with sound in your game or archviz. Project contains an example setup of replicated interaction with the third person character.
A comprehensive building system that suitable for survival, open world, and role-playing game. Multiplayer is supported. Flexible Building System provides a wide range of features that fit your survival, open world, or even role-playing project. Apart from the main building system, a wide range of sub-systems are accompanied with to improve the integrity of the system, such as the
This project is a significant upgrade to the Advanced Locomotion System project that was created by LongmireLocomotion (YT channel - The project adds a huge amount of new features to the default ALS system. These include: climbing, swimming, cover system, fighting by knife and hands, shooting, interacting with objects, AI controllers (Human and Zombie), and much more. Most of the
Add multiplayer-ready dismemberment to your game in less than a minute! How does it work? You only need to call two functions from your attack/damage logic and you are ready to remove limbs from a character! The system should work with any humanoid skeletal mesh. I recommend replacing the placeholder limb-meshes with limb-meshes generated from your characters' mesh for a better result,
Automatic Teleportation and Portal. Works perfectly in Multiplayer with sound effects and materialization. Features: 2 Types of Teleportation. 3 Types of Portals. Effects of Materialization. Materials Instances easily adjustable to leave the Character Materialization effect the way you like it. Multiplayer. Tutorial.
This asset includes snow which is deformed from the objects, realistic material ice, snow, sounds of running on snow and snowballs are gaining weight and have the ability to be stapled together. Technical Details Easy customization Configurable tessellation range Customizable deformation quality Easy customization of all materials Ability to add any object that will deform the
Data-Driven Advanced Locomotion System (Blueprint Only) Main Features: It can be integrated into any existing project. No need to inherit from a parent character class, just add component in the character blueprint and it's done. Support for both UE4 and UE5 skeletons. Adding and modifying animations, as well as changing character speeds, can all be done simply through the use of
An easy to use asset to automate setting up materials from imported textures (also for Substance Painter textures) Auto Material Setup is an easy to use asset to cut development time for importing textures and creating materials in half. The asset was mainly designed for textures coming from SUBSTANCE PAINTER. But it has also functionalities to work for any texture setup based on
HOLOGRAM VFX With Niagara Pack 2 is a fully functional hologram visual effect and material sets. Our latest release includes 26+ Hologram VFX Examples, 47+ Materials and Material Instances with 7+ Material Functions, 4+ Niagara Particles with 4+ Niagara Modules, 47+ UI Images, 4+ Sci-Fi Level Design Modules, 4+ Display Model Set ( Trackable 3-Axis Projector Robot Arm, Watch, Desks )
This pack contains a complete inventory system, which provides fundamental features of making games with inventories, containers, items, currency, password lock, pickups, widgets, placement system, attribute system, save & load system, debug system, etc. It allows players to pick, take, deposit, split, collect, move, drag-and-drop, fill, restock, sort, drop items or coins. This