Multiplayer action RPG starter template, Jigsaw inventory, crafting, AI, quests, skill tree, vendors, harvesting etc. Features: Multi-grid inventory Fully replicated Top down and third person mode AI, companion AI & Friendly AI Ground and flying mounts Faction and guild system (PVP can be enabled) Easy crafting blueprint setup Easy vendor blueprint setup Skills and skill tree
Hello everyone, this's my version 3 of the underwater blueprint. In this version, I add many features to give you a more realistic look at your underwater environment. What's new: interactive sand, foam splash, bubbles, corals, animated sea animals, a school of fish, dirt particles, a new color system, a new water surface and more. also, it comes with 4 amazing underwater scenes all
Useful high quality elevator kit with Blueprint. 10 different elevator design, 1 elevator Blueprint (can go upstairs and downstairs) Number of Blueprints: 1 Network Replicated: No Number of Materials: 38 Number of Textures: 55 (lower than 2K) Number of Elevator Meshes: 10 Number of other Meshes: 6
One click lighting tool that you are looking for! Now works with Unreal Engine 5. No more jumping back and forth. Just add Easy Lit to your scene and get everything you need. Just do the fine tuning and have fun! * One Blueprint that contains all the elements you need. * Great for fast prototyping. * Easy to use and understand. * Crystal clear Blueprint setup. * Does not with the lower
The Flexible Combat System Basic is a System which allows different combat styles for your character & AI. Along with other features such as Assassinations and Kill cams. Implemented entirely in Blueprints. Features: A fully flexible Combat system where Player and AI combat styles can be added and changed in a few clicks Pick Up & Draw/Sheathe Weapons Weapon Styles Include:
An advanced third person cover shooter game with weapon handling logic/animations/weapon logic/easy weapon creation and much more. Oh, and uhm, it's now multiplayer ready. Features: A smart cover system, dynamically support different cover height, and curvy cover. Shoot from cover blindly or aiming down sight. Realistic dual-wield system, mix and match different weapons including 1
AI Shooter was created to be a starter pack with an AI for shooting game. AI Shooter was created to be a starter pack with an AI for shooting game, including basic behaviors like shooting, seeking cover, patrolling, flanking, sight perception, hearing, damage and touch. Features: System AI Shooter ( Health, Health Bar, Weapon Spawn, Find Ammo, Distance Find Ammo, Acurracy Shooting,
The template includes a system for character movement, character interaction with different objects, use of various firearms, picking up and crafting different items, use of means of transportation, making of different enemy AI, etc.
Great starting point (template) for you new game. This is a complete mini game, with meaning and moderately easy logical puzzles. After purchasing an Asset, you can immediately Build Game and play like a normal game, from start to end. This Asset was created to help game developers save time, also to get ready blueprints to use in projects, or just give an idea for a Blueprint and show
Simple multiplayer supported lobby system with character selection. Features Lobby System Multiplayer Support Character Selection Easily change map info via data table Customize character selection via data table (Character Class, Image, Color) Example Hats Kick players from the lobby Main Menu, Video Settings, Lobby Menu Key binding Save System (Character, Video Settings) Editable
A set of actor components to facilitate the creation of multiplayer melee combat games. This project consists of four actor components, and other blueprints, designed to be a good starting point for prototyping, or in the creation process of a simple multiplayer melee action game. Every feature is separated into its own actor component, for implementation flexibility. Features: Four
The most advanced and complete farming system for your Survival/Open World/ RPG games. It includes a full data-driven system. The farming system is very extensive and has many functionalities. It is a fully networked (replicated) farming system including a major set of predefined crops. The most important aspects include: Fully networked (Replicated) Growing in stages Regrow options
Fully customisable Light Functions with advanced options (Animation, Dynamic Flicker, real time sounds) Game ready, time saver! Visual + Sounds effects, this system includes everything: 2 Blueprints system to help you to set quickly: - A Light Function Blueprint Material animated with several layers of customisable sounds. - A Light Function Blueprint system allowing multicolored
Drivable Super car compatible with Advanced Pack and third person character. Drivable Supercar for Unreal Engine 4 & 5 with unique properties. VR compatible. The Supercar package includes toggleable lights, inside and outside camera (with zoom and orbit function), turning steering wheel with driver's hands attached to it, and it's compatible with a third person template game.
This system allows traversal of larger creatures. It works by having specific Cling objects. These objects can be placed anywhere through the map for your player to climb on, even attached to the bones of a Skeletal Mesh in the blueprints! Features: ClingComponent the houses the climbing logic ThirdPersonCharacter with nodes implemented as an example (ClimbingCharacter) Basic AI to
Hundreds of Game Mode possibilities, AI bots adapt to your needs. Instantly prototype and iterate within our Game Mode Creator, no coding required. Everything you need to make an FPS/TPS game, 100% blueprints.
This package bundles all existing Brushify Alpha Brushes and Distance meshes into a single unified product with example levels. It has a massive 20GB+ of realistic Brushify 8k Alpha Brushes and Distance meshes. It also comes with a sophisticated landmass based blueprint system called SmartBrush, which allows you to non-destructively edit landscapes in real-time. Supports Unreal Engine
A set of volume fog blueprint tools that can be used to adjust the shape of different textures, and can also achieve the desired effect by changing the shape of the model. Multiple parameter adjustments to freely control the shape of the fog. Features: Volumetric fog Shape Type Texture 2D Volume Texture Height Method Actor Position Distance Field Height Capture Noise Settings Number of
Ultra Volumetrics easily adds local volumetric fog to any project with many adjustable parameters and functions. Features: Fog presets with the ability to add your own Change fog color Third Person and First Person fading effect Distance field based fog Self shadowing Rotational fog Spline based fog blueprint Quality settings based on distance Randomize function (with seed numbers)
An easy to use spawn system that will save you a lot on performance in open world games. Spawning and despawning are both taken care of by the Blueprints in this project, example AI is also included. List of Features: A spawn and de-spawn system perfect for open world games. Cleans up after itself to make sure it's very performance friendly. Example AI. (Friendly and basic zombie AI)