[UE] Water Physics v1.4.0 (5.3)

Author Alex
26-01-2024, 19:20
Water Physics
Easily Add Water Physics to Your Game! This Water Physics plugin allows you to add water physics simulations to any physics body with minimal setup. This plugin specializes in water physics for boats and other watercrafts but can also be used for general purpose buoyancy simulations. List of features Fully integrated with UE4 water Automatically sources the collision from your actor,

[UE] Vertex Animation Manager v5.3

Author Alex
26-01-2024, 15:18
Vertex Animation Manager
Introducing the Vertex Animation Manager for Unreal Engine 4 and 5! This plugin allows the generation of vertex animation textures directly within the Unreal Engine editor, without the need for any additional tools. It comes with included components for the playback of Static Meshes, Instanced Static Meshes (ISM) and Hierarchical Instanced Static Meshes (HISM). The plugin provides

[UE] Crazy Ivy - Procedural Ivy & Vine Generator Plug-in - Auto Grow Plants In Editor v5.3

Author Alex
26-01-2024, 11:25
Crazy Ivy - Procedural Ivy & Vine Generator Plug-in - Auto Grow Plants In Editor
Crazy Ivy is an easy-to-use plugin that makes it possible for you to grow realistic ivy directly in the editor. The procedural ivy adapts to the static meshes in your scene by automatically detecting the surface of your mesh. The result is a believable, optimized, customizable 3D-ivy plant system that is unique to your scene. The robust collection of Crazy ivy parameters allows you to

[UE] Mesh Morpher (Wrapper) v5.3

Author Alex
24-01-2024, 15:30
Mesh Morpher (Wrapper)
Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within Unreal Engine Editor. This plugin is under continuous development and improvement. Key Benefits: Simplifies the process of creating and managing morph targets, allowing developers to spend less time on technical details and more time on actual content creation. Enables developers

[UE] Admin Menu v5.2-5.3

Author Alex
24-01-2024, 11:39
Admin Menu
The goal of Admin Menu is to make the process of integrating Admin Privilege abilities into your replicated game as easy as possible. All you need to do is add the component to your player pawn and setup an input for most of the functionality. All admin authentication is handled on Server exclusively and multiple authentication methods are included to choose from. Aside from being

[UE] Sky Creator v1.40.1 (5.3)

Author Alex
22-01-2024, 15:09
Sky Creator
An extensive tool to control dynamic weather and time of day using realistic volumetric clouds, atmosphere and visual effects. Sky Creator is an extensive tool to control dynamic weather and time of day using realistic volumetric clouds, atmosphere and visual effects in Unreal Engine. With a built-in weather preset system you can create endless amounts of different looking weather and

[UE] Voxel Plugin v5.3

Author Alex
22-01-2024, 14:59
Voxel Plugin
Generate, destroy and terraform the world, both in game and in editor. Voxel Plugin brings smoothed voxel terrain to Unreal Engine 4. Generate, destroy and terraform the world! - Terrain generation and terraforming both in game and in editor - Fully destructible terrain - Supports caves and arches - Supports dynamic NavMesh - Multiple generation settings for different-looking

[UE] Riverology v2.2.3 (5.3)

Author Alex
21-01-2024, 12:36
Riverology
Riverology is a term used in geography and Earth science to refer to the processes associated with rivers streams, the deposits and landforms created by them. Features: Gerstner wave Game Ready Landscape paint layers Swimming system Underwater sound system Automatic Distance field water flow map LOD system the river surface The river can be deformed waterfall generator Terrain

[UE] Matchmaking v2023.10.11 (5.1)

Author Alex
21-01-2024, 10:36
Matchmaking
eam matchmaking for Unreal Engine! Queue up players either solo or in parties and have them join multiplayer matches with filled teams. There's no servers to run and no monthly fees. Just add a few blueprint nodes to your project to get started with team matchmaking, or use the C++ API for more advanced scenarios. It supports any team layout (4v4, 3v2v1, 20 teams of 4, etc.) and with

[UE] Skinned Decal Component v5.3

Author Alex
19-01-2024, 15:31
Skinned Decal Component
Decal system that follows Skeletal Mesh Bone Deformations & Morph Targets. Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets in a fast and easy way! As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned

[UE] EOS Online Subsystem v5.3

Author Alex
19-01-2024, 15:30
EOS Online Subsystem
Use Epic Online Services in Unreal Engine! With support for authentication, avatars, friends, sessions, parties, Voice Chat, presence, stats, achievements, leaderboards, Player Data Storage, Title Storage, peer-to-peer networking, Anti-Cheat and network authentication, this plugin has what you need to build games on top of EOS. It supports neat features, like showing a unified friends

[UE] Online Subsystem Blueprints v5.3

Author Alex
19-01-2024, 14:46
Online Subsystem Blueprints
Access Unreal Engine's online subsystems from blueprints! No C++ necessary. Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 290+ functions (100+ async) and 100+ events supported, you can create friend list UIs and party invite systems, all without touching C++! Features: Auto-generated blueprint bindings to the Unreal Engine online

[UE] Logic Driver Pro - Blueprint Editor v2.8.1 (5.3)

Author Alex
19-01-2024, 14:05
Logic Driver Pro - Blueprint Editor
Create custom node types that run actions and build your own gameplay systems: dialogue trees and narrative flows, quests, achievements, combos, AI behavior, UI navigation, and more in a visual graph-based, parallel finite state machine blueprint editor. Pro Features: Create your own node in blueprints or C++. Expose variables on nodes, complete with drag & drop support. Combine

[UE] EnGore: Procedural Dismemberment v5.3

Author Alex
16-01-2024, 19:15
EnGore: Procedural Dismemberment
Procedurally break bones of any skeletal mesh at runtime. No baking of meshes required. Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes. Includes Blood / Gore FX that can be easily interchanged for any other FX. The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.

[UE] Dynamic AI System v5.2

Author Alex
16-01-2024, 18:08
Dynamic AI System
Tool that will bring life to your NPC making the world more alive than ever. Scalable and easily integrated into existing projects. Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC. Make them follow paths, do various actions and react to world changes in a simple and easy way. Features: Create complex paths with

[UE] Easy Multi Save v1.49 (5.3)

Author Alex
16-01-2024, 17:59
Easy Multi Save
Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also

[UE] USurfaceMesh v1.3.1 (5.2)

Author Alex
21-12-2023, 16:24
USurfaceMesh
This plugin can build procedural custom static meshes from within the editor that project onto any mesh or landscape with smooth blending so it looks like it is part of your existing scene. It can also capture the surface height to a mesh or texture. A grid based multipurpose tool that creates terrain blended rock and cliffs, captures height and auto paints vertex colors The

[UE] Terminal Ballistics v5.3

Author Alex
19-12-2023, 16:56
Terminal Ballistics
A robust, easy to use system for ballistic simulation. Includes bullet penetration, complex drag, and more. Multithreaded for performance. With Terminal Ballistics, you can easily simulate bullets and projectiles in your projects, from launch to impact and beyond. The aim of this plugin is to allow anyone to integrate complex and realistic ballistics into their project, regardless of

[UE] Quest Editor Plugin v4.25-4.27, 5.0-5.3

Author Alex
7-10-2023, 18:19
Quest Editor Plugin
A plugin to manage and create quests and dialogs for NPCs, with very dynamic and customizable features. Features: Quest and dialogs system. Simultaneous quests. Complete, fail and abandon quests. Multiple starts and ends for quests or dialogs. Multiple NPCs per quest supported. Supports non-linear quests and dialogs, with multiple paths. Can have timers inside quests. (Timer task.)