Graphic design eBooks and magazines

In this subcategory of our site you can download free eBooks and magazines on computer graphics, 2D and 3D design, modeling, rendering, working in Photoshop and Illustrator and more. Get PDF and EPUB format. You can do it absolutely for free and you do not even have to register. We update our content daily, so if you couldn't find a book today, try again tomorrow. Add our site to your browser bookmarks to get the fastest access to the newest books and manuals on design, modeling, and rendering!

Creating a Sidescroller Game Unreal Engine 5 Beginner Book 1 (PDF)

Author Ariel
6-04-2024, 16:19
Creating a Sidescroller Game Unreal Engine 5 Beginner Book 1 (PDF)
English | April 3, 2024 | ASIN: B0CW1H3LBH | 115 pages | PDF | 25 Mb Looking to explore the world of game development? Look no further than Unreal Engine 5, one of the most exciting and powerful game engines available for free. This book is your guide to getting started with Unreal Engine, taking you step-by-step through the process of downloading the software, setting up your project,

Photoshop Elements 2024 User Guide A Complete Practical Guide to Learn and Master Adobe Photoshop Elements 2024 (EPUB)

Author Ariel
28-02-2024, 09:59
Photoshop Elements 2024 User Guide A Complete Practical Guide to Learn and Master Adobe Photoshop Elements 2024 (EPUB)
English | November 21, 2023 | ISBN: N/A | ASIN: B0CNV57ZTW | 359 pages | EPUB | 31 Mb Are you zealous about creating high-quality, visually appealing images with Photoshop Elements but uncertain where to begin? Do you aspire to become an expert photo editor, photographer, graphic designer, or image illustrator? Are you interested in learning how to blend images using layers, apply

Download eBooks and magazines on computer graphics

Computer graphics is a really important part of our modern lives. It helps solve many problems. For example, when it is necessary to show something unusual and amazing. With the help of computer graphics we can simulate a flight into space or show a product that hasn't been created yet. Another undeniable convenience of computer graphics is that they can be edited almost to infinity. If you have, say, will be a marriage during the shooting of commercials, you have to re-assemble the entire crew and reshoot, but with graphics all much easier - it will be enough to find the moment and rework it.

In this subcategory of our site we have tried to collect only the best and most detailed books and manuals on how to use this or that utility, or create 2D and 3D graphics. The largest number of local books is dedicated to working in Photoshop, and that's not surprising at all, because this utility is considered to be the most popular solution for working with images. It is actively used by designers, photographers, and artists. It is also used by ordinary users who want to process their photos. In general, the program is widespread in a variety of areas: web-design, film, television, printing. That's why if you own it, you'll be able to get out of different life situations. Our e-zines will help you learn more!

Photoshop books give a certain place to the art of photography. Whether you're into digital or traditional photography, our magazines and books will serve as a comprehensive guide to the most important Photoshop CS software tools.

But here, of course, you can also find other books that deal with computer graphics in general.

In general, we can say that the books from this page of our site are primarily intended for beginner modelers and designers. They open the way to the profession by independent study of the most modern graphic editors like Blender, 3ds Max, Photoshop, Illustrator and their integration with other utilities or plugins. These books include theoretical and practical materials on three-dimensional and two-dimensional modeling, the basics of physics and animation in 3D space, the development of spatial thinking, career guidance and creating your own design projects. These self-study tutorials will help you master 3D modeling and animation in as little time as possible, and understand the principles of modeling with basic primitives.

If you study all the content from here you will also learn how to properly use modifiers and Bezier curves, apply textures, do UV unwrapping, create nodes and shaders, implement HDRI maps, apply solid, fluid and tissue physics, and optimize rendering in various render engines.

We wish you a productive and interesting learning experience!