The Brute Force Snow & Ice Shader lets you create an interactive fluffy snow combined with ice for PC/Mac/Linux/Nintendo Switch and mobile devices. The same shader is used in my game Crumble Compatibility with Unity Standard and URP Features: -Mutlicompatibility: works on PC/Mac/Linux/Nintendo Switch/WebGl and mobile devices -Simplicity: Drag and drop materials -Tessellation:
Shader Control is a powerful editor extension that gives you full control of shader compilation and keywords usage and their impact in your game: ✓ Remove unwanted shaders & keywords ✓ Reduce build time & app size When you build your game, Unity needs to compile all shaders and their variants, a process that can take a very long time. A shader can use one or more shader
Support engine version: 2019.4.36 or higher. The See-through Shader lets you see your playable characters inside any mesh without being obstructed by it. It doesn't matter if it is a building, a bridge, a cave, or whatever else you can imagine. Just apply the shader using one of our provided tools, register a player and it works. The best thing about it is: It doesn't need any
This package consists of the shader for applying the SSAO on the screen. This solution is currently the fastest SSAO in the market. The shader was tested on the low-end mobile device in the loaded scene in order to optimize the performance and fps.
This is a water elemental shader effect. It can make any game object of yours look like a puddle of water. This looks pretty cool. The design of this shader is inspired by the water elemental in Warcraft. And it contains a simple demo to show how it works. This package can make your game looks cooler. You don't need to write any shader by yourself, you can use this package directly to
Marine Shader Pack is the shader pack that will help you in creating your game. Supported Platforms: All platforms Asset contains: Ocean shader River shader Additional shaders: ground, ruffles, clover, sand, rock Environment models
HDRP Outline asset is great for your game if you want draw outline different objects. HDRP 7.1.7 or higher required. Features: - 2 outline modes (Hard and Soft) - Easy to use - Support texture masks (alpha clipping) - Support screen-space pattern overlay of outline objects - Depth Comparison parameter per material - UVChannel parameter for mask
Pixel-Perfect Fog Of War is a tool that can project a field of view from any number of objects, and hide objects within un-seen parts of your scene.
Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
Post-processed PRO Outline asset is great for your game if you want draw outline different objects. Post processing stack v2 and Unity 2018 or higher required. Features: - Works with 2 Render Pipelines without additional setup (Built-in, LWRP) - Easy to use - Depth Testing - Blur - Works in scene view
Dynamic materials for making animation effects on your slideshows and game UI. For Camera, UI, and 3D/2D game object.
Simple and customizable hologram shader for your game. Built-in Render Pipeline, URP support (Unity 2021.3.6 or higher). Features: * Easy to use * All features can be enabled by toggles * Fresnel * Voxelization * Vertex and Color Glitches * Soft depth intersection * Dissolve * Alpha Mask * Scan lines * ZWrite toggle * Face culling mode option * Random offset (to randomize effects) *