It is our best creation for hair, fur, and feathers yet! New and improved brushing workflow New powerful hair physics Greatly improved pipeline tools Key features: Procedural hair Build hair with a set of friendly operators Strand groups for non-destructive filtering Multiple dynamics options for all types of simulation Familiar iterative refinement workflow Easy to use groom preset
KeyHydra Is A User Experience Plugin for 3DSMax. Enhance user’s speed and comfort. Increase "in view-port" operations & reduce click amounts. KeyHydra Is A Package Including : Shortcuts : Multitap & Context sensitives Shortcuts. LazerCut : Our In viewport Hardsurface Boolean Toolkit. WheelCtrl : Control modeling settings with MouseWheel Modifiers : Linear Clone,
Easy to use Unwrap tools for Archviz, Gamedev and more. Script requirements: 3dsMax 2013-2024 Features: Tweak: Move and Rotate texture in 3dsMax viewport. Align: Align U or V axis to edge end or center. Transform: Move, Scale, Rotate UV by values Orient: Rotate texture by element length. Pick scale. Get UV scale from another polygon. Scale in units: Rescale UV to any units value or to
Includes: Clothify_Pro_1.02 Contrast_Pro_1.0 Deformation_Cleaner_1.0 Jiggle_1.01 Path_Deform_Pro_1.01 Push_Pro_1.0 Quad_Cap_Pro_1.01 Quad_Chamfer_Modifier_1.16 Radial_Symmetry_1.11 Relax_Pro_1.0 Shell_Pro_1.0 Tension_Morpher_1.0 TurboReverse_1.0 TurboSmooth_Pro_1.02 TurboTriSmooth_1.03 Unwrap_Pro_1.04
Includes: Overnight Batch Render v1.20 ProxyTextures.v1.08 QProxies.v1.18 RandoMixer 1.02 Scatter Tools 1.02 Spiros_v1.08 SplineCleaner.v1.79 SplineCombiner.v1.08 SplineData.v1.10 SplineRefiner.v1.08 SubSpline.v1.18 SuperHelix.v1.18 TurboSplines.v1.18
3DS Max projects tend to utilize many 3D files such as models, images, IES photometrics, and materials. 3D files are used in complex projects for design, gaming, animation, and engineering. It may be difficult to keep up with and manage without plugins, especially if you’re working on multiple projects at a time. 3DS Max Project Manager from KStudio makes keeping track of your projects
Description The Material Texture Loader is a 3ds Max script that simplifies the process of loading textures, creating materials, and applying them to your scene. It works with a variety of texture workflows and simplifies the material creation process, saving you time and effort. Support Vray(v3-6), Corona(v5-9), Redshift, Arnold, FStorm, Octane, PBR, Physical and Standard materials
Jumble NEW - Rewritten UI in Qt. Illumi NEW - Rewritten UI in Qt. Now Resizable. NEW - Qt UI. Settings for Illumi are also Resizable making it easier to see Paths. NEW - Arnold Renderer is now Supported. (Tested on 5.4.2.7 and supported from Max 2021). New MAXScripts NEW - Unique Objects - Make instanced objects unique. NEW - Instanced Objects - Finds Unique objects that could be
Description RandoMixer is a powerful 3dsMax plugin to automatically generate multiple variants of your scene, model or character and manage them within a collection of states. Moreover, it’s an unrivaled tool to randomize transforms and materials, swap objects around, scatter them, create combinations between different sets of elements, automatically switch active lights and cameras,
Description Scatter Tools is a powerful 3dsMax plugin to rearrange, randomize and redistribute the objects in your scene in a very simple and intuitive way. Swap them around, apply random transforms and quickly scatter them wherever you need. Scatter, don’t clone. Unlike other scattering plugins, Scatter Tools helps you rearrange and redistribute the existing objects in your scene. It
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter – not harder – by automating steps that used to take up valuable time. KEY FEATURES NEW —Powerful Scene Intelligence Automatically analyzes your scene to optimize rendering so you get the best quality in less time. NEW —2X FASTER GPU RENDERING Fast new
BLINDS CURTAINS GENERATOR is a script that is efficient in automatically creating blinds / curtains in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artist. .: Compatible with 3dsMax 2018 & higher .: Compatible with V-Ray & Corona Renderer .: Compatible with System Units: Millimeters, Centimeters, Meters, Inches & Feet .: Version:
Camera Converter A tool used to convert cameras from one type to another. It currently supports Corona Camera, Vray Physical Camera, Fstorm Camera, 3dsMax Standard Camera and 3dsMax Physical Camera. Note that it won’t work if you don’t install the renderer corresponding to that Camera in 3dsMax. It does not require a license of the software, so you can install a trial version of the
BACKDROP GENERATOR is a script that is efficient in automatically creating 2D background in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D artists. .: Compatible with 3dsMax 2018 and higher .: Compatible with Corona Renderer & Vray Renderer .: System Units: Millimeters, Centimeters & Meters
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter – not harder – by automating steps that used to take up valuable time. KEY FEATURES NEW —Powerful Scene Intelligence Automatically analyzes your scene to optimize rendering so you get the best quality in less time. NEW —2X FASTER GPU RENDERING Fast new
3dsMax Script for Easy Controlling The Vertices Tangents of Shapes . The Script has Auto Detect Function to Get Selected Vertices and you can use Get Button anytime to Get Selected Vertices . There is ON button for Activating Undo (if not Activated no Undo will be Recorded) Because changing Tangents Position has no Undo in 3dsMax ! . Spinners have no Undo But you can use (Value 0) to
A tool for quick import/merge of 3dsmax files, or downloaded archives from 3D Stocks or Asset Libraries site. You can quickly batch load these files into the current scene by simply drag and drop, and then selecting the max files to merge from the list. This convenient script will save you a lot of time, especially when you have to merge many files into your project.
Octopus offers you a vast amount of features! Since it’s not just a pie menu, but also a scriptable framework, you have a large number of possibilities to create your own menus and distribute them easily. The entire OCTOPUS system can be customized using maxscript and you can set up the behavior for your needs. READ MORE: VIDEOS & INFO: Note: If pressing hotkey doesnt bring up the
what’s renderStacks? It is a render pass/generic task manager for 3dsMax. If you have used RPManager, LPass Manager, Prism, StateSet, Scene State. It is something like that. But, it is aiming to be a lot smarter, faster and more stable. In a nutshell, renderStacks allow you to define a sequence of tasks to be executed per pass, and you can have unlimited passes per scene. For example,