Carbon Cloth for Maya is the result of many years of R&D, developing a second-generation Carbon Tool library and applying the learning from the previous 7 years of tool integration.
In 2014, Carbon made its big screen debut in DreamWorks Animation’s “How to Train Your Dragon 2” where it was used for some of the most challenging CFX shots.
Ever since then, Carbon has been used extensively in the VFX industry for a variety of assets, from the most demanding Hero cloth and skin for animated and Digi-double simulations, to sails, ropes, chains and plants.
Most of your favorite blockbuster movies from the past 8 years have been relying on Carbon in one way or another.
Quality and Performance
Carbon Cloth uses an advanced cloth model to deliver high quality cloth simulation which combined with robust multi-layer collision, supports the very highest quality Hero cloth simulation. Highly optimized code combined with a multi-threaded design from the ground up, ensures that Carbon delivers high quality with maximum performance.
Carbon Cloth is production proven for simulation of clothing, ropes, sails, nets, and deformable skin.
Today, Carbon Cloth is used by many large and small studios, around the world.
Robust Collision handling
Carbon Cloth provides very advanced collision and can handle collision between fast moving objects with ease.