Start designing your own Games (Videogame or Board Games) from scratch, using Game Design Theory and Project Management
What you'll learn
Understand what makes a game be a good game
Develop Simple Game Prototypes With Construct 2
Get to know in which area of the Game Industry the student fits better
Know the differences between the different types of Game Producers
Know the different Games Purposes
Learn how to adjust and choose the best tutorial for each Target Audience
Find free assets to use in their games, even commercially
Fill a basic Game Design Document for their own games
Choose the best Store to publish games, according to the team's goal
Structure Game Projects
Manage Game Development Processes
Prototype quickly
Develop Complete Board or Card Games Prototypes
Create Game Projects with Game Design Document and Canvas
Know how the Tabletop Games and Digital Games were created and how they evolved
Understand what are and when to use Game Components
When to use each type of aesthetics
How to publish your game with a publisher of by yourself
Edit and Export Sprites and Animations
Create different game Arcs and Loops
Create a good Progression in Level Design
Edit simple audio tracks with audacity
Find free assets for your projects
Requirements
There are absolutely no prerequisites to take this course.
Description
THIS IS NOT A PROGRAMMING COURSE.
This course will teach you in details why each element of a game exists and how to assemble them in an engaging and fun way.
This is the most complete Game Design Course you can find, With over one hundred lessons, this course can turn a complete beginner into a Game Designer.
This course will teach you how to create Board Games and Digital Games from Scratch.
The Game Designer knows a little about every gaming area and a lot about how to group then together in a context that makes sense.