This asset supports the Built-in (Standard) Rendering Pipeline and the Universal Rendering Pipeline (URP / LWRP). Colr is the set of shaders designed to make coloring of objects quick and easy. Colr helps you achieve stylish and consistent look for your game by letting you select colors of material sides directly, bypassing lighting. Colr features: • Color everything: apply directional
Support engine version: 2018.4.18 or higher. Black hole shader, simple to use, works in 2D, 3D, on PC, moblie devices and VR. You can always get the latest update of this pack for free here! Black hole shader, simple to use, has a light and realistic version, each of which has two design options. Works in 2D and 3D, with perspective and orthographic camera. Works on PC, mobile devices
Support engine version: 2020.3.26 or higher. TitleFX Pack enhances game titles/logos with stunning effects, bringing sci-fi, cyberpunk, fantasy, and other themes to life. Elevate your game's visuals with ease.
Support engine version: 2019.4.0 or higher. The package contains advanced glass materials for Unity. You can easily make realistic render, using these materials. These advanced shaders give you high flexibility to customize and create unique looks. Perfect for your games and architectural projects. The file includes HDRP shaders. By default, the package is set up to be compatible for
The simple and efficient volumetric lighting solution compatible with every platforms: Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR, Oculus Quest, AR, Consoles, Built-in/Legacy Render Pipeline, SRP (URP & HDRP)! The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile! It greatly improves the lighting of your
Simple and fast hologram effect for your game! Shader build on top of PBR master node, interacts with other lights, can cast shadow. Hologram shader contains: - Glitch effect - for some reason Hitech holograms have glitches/artefacts why? I don't know but you can find this effect in my package too! You can control intensity, speed and frequency of this effect or just disable it.
Support engine version: 2021.3.5 or higher. Toon/Anime Shader for your project Usefull Tools and different Features. It’s a Toon Shader/Cel Shading Shader for Unity URP. The aim of this shader is to make your characters or objects shading to look as close to real anime or toon as possible in real-time. You can use it for games, renders, illustrations … Our shader has a set of
This is dissolve shader package. If you don’t want to write a shader, but need to achieve an unparalleled dissolving effect, then this asset is prefect for you. This package can make your game looks cooler. You don’t need to write any shader by yourself, you can use this package directly to achieve the effect you want, and it can be integrated into your project very easily. The shader
Support engine version: 2021.3.0 or higher. Auto Exposure is a must-have asset for Unity URP users who are looking for an easy way to add eye adaptation to their scenes. With Auto Exposure, you can create natural-looking eye adaptation that adjusts to both very dark and very bright areas, which can add an extra level of realism to your game.
Fully-featured stylized shader, optimized for mobile devices. Packed with all the latest techniques, yet blazingly fast due to a progressive system of calculating only what it needs to. OmniShade Pro is a highly performant shader designed for mobile devices. It is packed with a multitude of techniques allowing it to achieve almost any look from realistic to toon to anime, yet also
Retro Look Pro is the best classic post-processing effect, that will bring to your game fantastic old-school classic look. It emulates screen bleeding artifacts tape noise interlacing, shake, glitches and other effects. It is the best and complete solution for retro like games, 80's/90's/CRT/VHS/Glitch/TV look, security cameras or robotic eyes. Fully suitable for Desktop, Mobile,
Realistic Jade shader. Works with forward and deferred rendering. Needs a depth texture per scene or object (depending on needed precision) to work. Works on both DirectX and OpenGL / mobile. - does not use "translucency" maps. - customizable scatter parameters. - full source provided so it can be customized by an able programmer.
Are you still unable to find the grass that suits you? Cartoon Interactive Grass URR provides highly customizable grass URR solutions. Support Android, IOS, Mac, Windows, other platforms have not been tested Notice: Android requires Vulkan. Matal is required for IOS. One time purchase, free upgrade forever. 1. Out-of-the-box, fully procedurally generated, very simple, good interaction
Transform your game's atmosphere with Buto, the ultimate volumetric fog & lighting asset for Unity URP - fast, customizable, and realistic. Bring your game's environment to life with Buto, the ultimate volumetric fog and lighting asset for Unity URP. Add realism to your outdoor scenes with misty forests or foggy mountains, create an eerie atmosphere in your horror game, or add
Add realistic damage effects to 3D meshes with Dynamic Damage and Mesh Destruction asset. Easy to customize for any weapon type and works on any surface.
Lux URP Essentials provide a growing collection of manually written and optimized HLSL shaders and custom nodes for Shader Graph. It reduces the gap between HDRP and URP by adding missing advanced lighting models and ships with a ton of various rendering features to cover a wide range of use cases.
Extends Unity's post processing with 34 additional screen effects. Aiming to provide visual enhancers or feedback effects.
Big Pack of Shapes FXs for your sci-fi Games (environment, Gameplay, etc.) Shader/Material with exposed parameters (with custom GUI on Unity). 15 Geometry Models (HiRez / LowRez / Hex Faces). +50 instances with a Really Awesome and good looking settings. Endless Possibilities. Good Performances. Dynamic Target Influencer. Textures and materials for each example are included. Feel
Dynamic Radial Masks is a shader extension for Unity, calculating world space 3D spherical projections in a variate of forms and shapes directly inside shader. Calculated result is a mask, simple gray-scale value in the "float" format. This mask inside shader can be used for interpolating one shader value into another, for vertex displacement, discarding mesh fragments,
Extends the Stylized Water 2 shader asset with underwater rendering, by seamlessly blending the water with post processing effects. Features: • Underwater fog based on the water's deep/shallow colors. Option to use volumes to blend settings. • Waterline rendering for partially submerged cameras (supports split screen) • Scene lighting is translated into the underwater fog, including