Add one script to ANY mesh and have it deform at runtime based on collisions or custom triggers! Also updates mesh colliders at runtime.
Deform any mesh at runtime with this simple to implement package.
Includes:
- Sample scene
- Sample mesh to test with
- Defomer script (Editable).
- Real-time mesh collider modification
Easy to set up and tweak values to match any scene.
Attach the Mesh Deformer to any object with a mesh filter component and a collider component and any impacts will cause deformation. Tweak values to tailor the deformation to your needs.
Want to trigger a deformation manually? Use the publicly accessible methods to deform any object at any time you wish.