Sky Master is a premium weather system for Unity, enjoy the most extensive Dynamic Sky, Weather, Volumetric Cloud - Lighting, Dynamic GI & Ocean solution, covering the vast majority of game and performance requirement scenarios.
The system includes industry level optimized Volumetric Clouds, Volumetric Lighting, an Ocean system, GI Proxy and optimized SEGI for real time Global Illumination and a physically based Sky Rendering system with atmospheric scattering.
The Beta versions of the URP and HDRP complete remakes of the system are available to all users on request in Sky Master Unity forum thread, or through a Personal Message in Unity forum or ARTnGame Discord Channel with the invoice or order number. The Beta versions are separate standalone projects and the store system installation should be removed before installing the URP or HDPR packages.
The Sky Manager provides automatic or on demand day/night cycle & smooth weather transitions.
The skybox mode offers complete integration with Unity and all its features (IBL, GI, Skybox).
Advanced particle effects like global/local Turbulence & Attractors, Particle sticking- propagation-spreading & particle to particle collisions (ideal for ice/fire simulation), Tornadoes, Volumetric Fog/Smoke, volcanic eruption & lava flow, rain, chain lightning & more are also included.
Create spectacular skies, dynamic clouds and weather systems, with time of day and seasonal changes. Use indirect lighting with Global Illumination Proxy system.
The system has been created to deliver realistic Skies & Weather effects, with seasons and dynamic clouds, scalable depending on the hardware target. Sky Master works on all platforms (most modules of v3.2 are mobile ready*, some modules like the volumetric fog are Desktop only. The mobile version of all features will be integrated in the configurator in v3.3 of the asset).
The new in v3.0 Ocean system provides a complete water solution, with shore lines, underwater, multiple wave options and fast speeds.