Fast AI is an AI system written in C++ for optimal performance. It supports both single-player and multi-player. It comes with many features, examples and AI spawners. It lets you create variety of AI system for open world to linear games. It lets you create AI NPC for Lifecycle, Melee, Ranged, animal, zombie, civilian, guard AI.
FEATURES:
Quick and easy integration
Single-player & Multi-player
Melee, Ranged, animal, zombie, civilian, guard AI examples
Lifecycle that let's NPC to have schedules as day/night routine (UE 5.2+ Only)
Basic flying Actors (i.e. a Raven example provided)
Trace Based Melee Hit Detection
Player Activated AI
Sight and Hearing Senses
Send and receive messages to communicate with other AI
Individual setting for Idle, Roam, Melee, Flee, Ranged, Investigate, Follow
Ranged Aim Offset
AI Spawners Blueprint (Ideal for both linear and open world maps)
Hit reaction animation inputs with cooldown
Foot Step Component with unlimited foot types support
Example of a 3rd person character
Additional blueprints utilizing the Animation Sharing plugin to create 300+ basic roaming AI with significant improved FPS