ToonKit for Cycles is the In-House solution developed by Cogumelo Softworks for rendering NPR, PSR, and Stylish Renderings with Cycles. For those who work with Anime, Technical, Arch Viz, Engineering, and Expressive Art Toonkit for Cycles, you need just that.
Have you ever wanted to add VFX trails to your animation, but never had the time or energy to manually animate it? Have you ever tried making trails with particles but could never get the look you want? The Mesh Trails add-on is a tool that helps you automatically generate clean, fully customizable, mesh-based trails with the click of a button. Mesh Trails has been in development for
Zen Sets is an add-on for creating, managing, and visualizing native Vertex Groups, Face Maps and custom Zen Sets Groups based on Objects, Collections and Mesh Elements selection. Save the selection of Verts / Edges / Faces and Objects to bring it back whenever you want! Modify and display Groups by color in Viewport and UV Editor in a couple of clicks!
Spritehandler is a set of tools for using, and generating, sprite sheets within Blender. Using a node group to manipulate UV coordinates, Spritehandler sequences sprite sheets loaded through image texture nodes. This opens up a wealth of possibilities for rendering sprites, flipbooks, billboards, particles, and material variations. All
K-Cycles is a highly optimized custom build of Cycles-X render engine, ultra lighting, post FX, ultra denoiser and realtime viewport lighting and effects for Blender. It is fully compatible with Cycles and designed for Nvidia GPUs.
Flares Wizard is a powerful add-on designed to help you create realistic lens flares quickly and effortlessly within Blender, supporting both Cycles and Eevee render engines. Drawing inspiration from the renowned Optical Flares plugin for After Effects, we've crafted the best solution for lens flares in Blender.
Hair Tool is add-on for Blender that will help you generate hair-card, shell hair or curve hair in non destructive way, using geometry nodes and python. For Blender 3.6 - use Hair Tool 3.x (only new hair curves are supported) - and Hair Library 3.0_date For 'old' Blender 3.3 up to 3.6 use 'old' Hair Tool. 2.46 (last version that supports 'old' curves) - use HairLib_18_12_2022 with it.
A unique way to use your geometry nodes based assets. Build your own adjustment menu without development skills. Build and manage your own libraries that you can reuse or sell.
Physics Gen is the answer to making physics simulations faster and easier. With infinite simulation possibilities, it can be difficult to know all that is possible. Physics Gen sets random values you must change each and every time to make unique and interesting simulations with one button press!
Node Bar lets you add shader nodes faster. You don't have to type anything in the Search or use drop down menus. Nodes are instantly accessible through recognizable icons, which also have tooltips. The Node Bar is fully customizable. You can organize your favorite nodes into one or multiple rows and group them to your liking. You can also label your rows.
MACHIN3tools is a free, continuously evolving collection of blender tools and pie menus in a single customizable package.
KOMIKAZE 2.1 is here!! A collection of 200+ Shaders, Modifiers, Compositor FX, and assets for creating comics and toon-style art. If you are looking for a Manga, Anime or Spiderverse style, this toolset will help you achieve it in no time. Everything runs in real-time with Blender EEVEE :)
Goo Engine is our custom build of Blender that was made specifically to our team's needs. Our team specializes in making 3D anime in blender, and we have made our custom build available for others to do the same.
This addon enables you to bake passes like diffuse, emission, ambient occlusion etc to vertex colors. This type of workflow can be really useful when working with game assets. By combining this addon with custom shaders in cycles there are endless possibilites for the type of output that you want.
Tiny Eye is a fully procedural, stylised eye that works in both Eevee and Cycles (Blender). It's flexibility, paired with a library of ready-to-use presets, allows for you to quickly create a wide variety of eyes.
Generate large road networks and mass-place tens of thousands of buildings. Mix both procedural and hand-made assets. Use the included assets or use your own.
New Features Home Builder Works as a Standard Add-on to Blender Complete Rewrite of Entire Add-on Better Organization of Library Build Library Current Room Interface Ability to Install External Libraries Home Builder Works as a Standard Add-on to Blender – Since Blender 3 has implemented an asset browser there is no need to use the custom build of Blender called PyClone. Now you can
Hey everyone, I'm very excited to announce that Jama Jurabaev and I have teamed up to create a series of addons for Blender! Our first release is QuickDeform, and it is designed to simplify the process of working with commonly used modifiers. Loft The Loft tool in QuickDeform is beyond powerful, handling any combination of edges/curves/faces that you throw at it and bridging it all
Auto Reload is a Blender addon designed to help with external Images and Libraries reloading.It allows user to inspect these external files, open, rename, delete them from convenient Panels in the Scene Properties.
Home Builder is now a standard add-on for Blender, so you can install it just like any other add-on.