Hello and welcome to the course about the Lumion Realistic Render. Lumion is 3d software that gives you a chance to create beautiful renders within reach. Probably many times after finishing any architecture project you start to wonder how to create the final render. How many assets do you need to buy to create an environment and what settings chose to make a stunning render? Nowadays
Photoshop & Blender Workflow with Francesco Corvino In any film or TV series, architecture and environment design play an important role. In many projects, it becomes of such paramount importance that a “nice” visual isn’t going to cut it — your designs also need to be accurate and fully developed. This 3-hour workshop by Francesco Corvino is intended for anyone interested in
Sketching 3D Environments using Blender however, it also covers some of the basics for those just getting started. The purpose of this tutorial is to help provide a sound understanding of the Grease Pencil tool and to give you confidence in sketching your own environment designs from your imagination in a 3D environment. Project files provided with this workshop include the final Gas
Environment Workflow using PureRef, World Creator, Blender, Nuke RDNE Stock Project for their free stock video, which Koke used as a plate in the workshop; KitBash3D for its free Mission to Minerva 3D kit; and mattepaint.com for the 2D assets used in this workshop. Duration: 8h 50m Format: HD 1920x1080 Software Used: Blender Nuke World Creator Photoshop
Keyframe Workflow using 3D-Coat, Daz3D & Photoshop with Bram Sels Learn how to unlock your creative potential using Photoshop and 3D-Coat to create dynamic character illustrations and keyframe art. This workshop by Art Director Bram Sels is intended for digital artists, illustrators, and concept artists with intermediate to advanced skills. Over the course of two hours, Bram shows
3D-to-2D Design & Painting Techniques with Hamish Frater Learn how to create extraordinary illustrations with character and story by combining the precision and flexibility of 3D with the expressive freedom of 2D. Hamish Frater’s detailed workshop guides you through his process for creating engaging, characterful illustrations with a hand-drawn feel. This workshop details the
Master the Art of Creating Studio Quality Real-Time VFX Simulations with EmberGen (in a few hours, not weeks) …even if you’re completely new to 3D simulations! Become top-level talent for any studio by staying ahead of your peers and mastering a new tool the industry is adopting at lightning speed. Learn in-demand skills, level-up your portfolio, wow your friends, and attract more
Utilizing Parameters to Create Multiple Materials with Kat Tamburello Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott Learn the complete process for creating professional-quality, hard-surface 3D game assets. In this 3-hour workshop, Bungie’s Dylan Mellott shares his entire 3D game art pipeline to teach how to create an impressive game-ready weapon. The workshop starts with the concept and begins with the initial
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso Master professional environment art workflows using real-world studio practices. This 6-hour workshop by Lead Environment Artist Ciro Cardoso explores various topics, from modeling hero assets in Maya and creating vegetation using SpeedTree to creating your own look-dev tools in Houdini. Each chapter of this
Concepting Hero you’ll learn how to use the Photoshop Selection Tools for cutting out images, how to use and create your own ‘Blaster Sheet’ resource, and discover Paul’s simple Photoshop color-correction and painting methods. You’ll also discover how to add simple backgrounds to your designs to emphasize your artwork. In this workshop, you will discover essential skills that will
Mastering Blender: From Basics to Pro - A Comprehensive Guide to 3D Modeling, Animation, and Rendering What you'll learn: Introduction to Blender: Get acquainted with Blender's interface, workspace, and essential tools. Navigate the 3D view, work with objects, and manipulate the ca Modeling Fundamentals : Explore the art of 3D modeling. Techniques for creating basic shapes, editing
This course was created for interior designers and 3ds max and vray users that start from beginner level and intend to create their own interior design projects. In this course I tried to explain based on my practice of creating interior design projects the main concepts that a beginner interior designer needs to know in order to apply and adjust the lights in a project. Usually when
Use Revit as a presentation software with no need to master it all! What you'll learn Model any innovative architectural concept with precise dimensions Become master in using Revit tools and options related to conceptual design Apply effective factors on the concept such as sun, orientation and etc. Complete two case studies from conception to presentation Improve understanding of BIM
From Skeleton to Final Creature Sculpt with Aritz Basauri Approaching realistic creature modeling can feel daunting. In this 5-hour workshop, Aritz Basauri breaks down the modeling of a Fossa from the inside out, from the creature-studying process through the complete build of a detailed sculpt, using Maya, ZBrush, SketchBook Pro, Advanced Skeleton, and Mari. You’ll learn how to refine
From Concept to Render: Master Environments in Blender 4 What you'll learn: 1. Victorian Narrative Design: Learn the art of embedding narratives within your 3D models, transforming a simple Victorian street corner into a story-rich envi 2. Blender Scene Construction: Master the process of creating entire scenes within Blender, from initial models to the final shaders, without relying
Marvelous Designer & ZBrush Workflow with Erika Lochs Clothing and how cloth materials are made are an unsung part of character art, though they are just as important as studying human anatomy. Erika Lochs is a principal character artist who uses her real-world experience making clothes, and her love of historical clothing, to enhance the quality of her game characters’ attire. In
2D-to-3D Workflow Using Blender, Quixel Bridge while Blender is the 3D software package of choice, Leo emphasizes the art of storytelling through architectural design. You will learn to envision and communicate narratives, with the goal being to design creations that are not just visually stunning but also conceptually rich. Key techniques covered in this workshop include advanced 3D
Character Animation Techniques with Chris Kirshbaum Learn how to animate a character undergoing an emotional transition, from how it affects the character’s body and physics to translating it into effective visual storytelling on the screen. This 2-hour workshop by Chris Kirshbaum is intended for animators of all levels, from beginners just starting their animation journey and students
Master SketchUp and LayOut to create stunning 2D plans, 3D designs and precise documentation drawings What you'll learn: Master essential SketchUp & LayOut skills for faster and more efficient 3D modeling & scaled drawings. Gain proficiency in Interior Design standards essential for creating functional and efficient living spaces. Acquire expertise in designing specialized