In this class, you will receive a comprehensive introduction to Texture Painting in Blender. Mastering this concept unlocks the door to achieving even more creative final results. Whether you're a beginner or have some experience, this class will guide you through the fundamentals of Blender modeling, particle system creation, and realistic fur development. This course isn't just about
Masterclass from Autodesk Certified Trainer. Learn from Professional and Master this skill in few hours! 100% What you'll learn: Creating levels Walls in Revit Revit Exterior and Interior designs Create schedules Link Revit and AutoCAD files Various building elements Create construction documents Render using Revit Requirements: Basics of Construction Eager to Learn Good Internet it's
Learn the basics of Blender 3D by making Product Renders and Animations What you'll learn: Learn the basics of Product Visualization in Blender with a Project based approach Learn the basics of Studio Lighting in Blender Learn the basics of Camera Animations with Keyframes in Blender Learn the basics of Rendering in Blender with a Project based approach Requirements: Some experience
applying the principles of animation in complex shots What you'll learn: we will focus on applying the principles of animation in complex shots, but in an attractive cartoon form learn advanced body mechanic snappy cartoon you will be able to creeat very snapy animation shot you will be able to work on rigged characters and environment create appealing shot and very good staging scene
Use Blender 3d to Create Beautiful 3D Isometric Scenes and Learn 3d Modeling, Lighting, and Rendering for Beginners. What you'll learn: Learn various modelling, lighting and rendering techniques. Learn scene composition, storytelling, and emphasizing. Create portfolio ready artwork showcasing your proficiency in 3D ART & ILLUSTRATION Gain the artistic and 3d technical skills to
RBD & FLIP Interactions with Stavros Sofianos Simulate milk pouring into a bowl of cereal to learn the art of interacting with Rigid Body Dynamic objects and FLIP Fluid Particles. This 3.5-hour workshop by Stavros Sofianos will teach you how to craft a dynamic, art-directable splash effect, filling the bowl with milk and allowing your cereal pieces to float. This tutorial is
Embark on an in-depth journey through the immersive world of large-scale water explosions with this comprehensive tutorial series, crafted specifically for those with the passion to explore Houdini. In this step-by-step guide, you'll delve into various aspects of creating both small and large-scale explosions, each varying in type and complexity. Key Takeaways: Particle and Volumetric
Welcome to Volume 1: Dust Interaction, the ultimate tutorial for creating stunning pyro simulations! In this lesson, we'll go on an exciting adventure through the world of pyro effects, focusing specifically on dust and smoke simulations. Get ready to learn essential techniques for crafting captivating pyro simulations. We'll explore voxel workflows and show you how to create a sparse
In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces. For simulating particles and in the pyro system. Using cache, applying materials, and compositing examples. All this and much more, you will learn by watching these videos.
Hi everyone, My name is Arsen Margaryan, and I am excited to introduce you to the fourth part of Discovering Houdini RBD, which is a continuation of the previous three series. Therefore I strongly recommend watching all of these lessons in the correct order. So, In this lesson, we continue to study all the remaining nodes that we did not have time to study in the previous three series,
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek Learn how to create game-ready foliage assets from scratch using hand-crafted models and textures. This workshop by Senior Environment Artist Colin Valek will give you a comprehensive guide to using SpeedTree to create trees and groundcover vegetation that can be used to build lush and beautiful game environments.
Learn how to Model, Texture, Rig a Character in Blender and Render in Unreal Engine What you'll learn: Learn expert sculpting and box modeling techniques Learn how to quickly retopologize a character Learn how to efficiently unwrap using the UDIM method Learn about baking and how to hand paint textures Learn how to set up a rig and pose your character Learn how to create lights,
Are you a 3d artist working for indie/AA looking to dramatically speed up game ready production? Are you a 3d artist working for AAA looking to get a couple of nice tricks up your sleeve to cut corners and speed things up a bit? Or are you a concept artist looking to show off your model online on sketchfab or to step up your texture game? We are going to start with a cad 3d concept
Welcome to my intermediate-level Blender course, where we'll dive into the intricacies of creating a realistic headphone. I'm Marwan Hussein, a seasoned 3D artist with over 13 years of experience, and I'm thrilled to guide you through this comprehensive tutorial tailored for intermediate students. In this course, we skip the basics and jump straight into refining your skills with
The Oldest View, Valley View Mall What you'll learn: I will introduce you to the free 3d program Blender I will introduce you to modeling, texturing, lighting, rendering and more We will create a mall and animation from the introduction from start to finish I will share with you all the assets and project files that I created with this project Requirements: Free software Blender. No
Photoshop, Blender, Substance the structured methodology ensures a cohesive and professional outcome throughout the asset creation and scene development process. Jose Vega (Concept Artist) and Tucker Roche (3D Artist & Designer) have worked in the industry for over a decade and are the founders of Absorb 3D. Medieval Asian .blend sample assets are provided with this workshop for
Hard-Surface Mech Set Using Blender With Gavin Manners Kitbash libraries can be an efficient way to save time when producing quick concepts for a mood piece, creating objects for background set-dressing, or adding detail and the indication of functionality to hard-surface models. In this workshop by Gavin Manners, you’ll be taken through the process of how to design and build your very
A Workflow Built for Speed & Flexibility with Andre-Lang Huynh Learn how to use Medium to quickly and efficiently craft hard-surface mecha designs for the videogame industry. Senior Concept Artist Andre-Lang Huynh has worked in video games for a decade, specializing in mecha and hard-surface design. The workflow taught in this workshop is the same one used by Andre to design
Go from Beginner to Pro at Making Realistic Liquid Simulations with Chaos Phoenix After an amazing response to the tyFlow Basecamp & Deepdive, I’m bringing the same course format to Chaos Phoenix. Follow me along step-by-step as we cover a wide range of simulation scenarios, including an in-depth look at foam & bubble simulations, delicious viscous liquids, melting, freezing,
Unlock Your Design Potential with Solidworks What you'll learn: Learning new essential skills such as creating 3D models, assemblies and drawings. Through practical skills and exercises, students will develop problem-solving skills specific to CAD Students will understand fundamental design principles such as geometric constraints, and best practice in creating a manufacturable parts