[Unity] Tasty Pie Menu - Radial Menu VR Ready v1.8.22

Author Alex
18-04-2023, 14:57
Tasty Pie Menu - Radial Menu VR Ready
Pie menus, also known as radial or circular menus are a popular solution for displaying options but can be time-consuming to create. With Tasy Pie Menu, you only have to decide the actions to show the player. ‣ Flat and simple design with customization possibilities. ‣ Incredibly Simple Script Reference ‣ World Space Canvas Support. ‣ Works great with Unity Events ‣ Programmatically

[Unity] Optimizers v2.2.1 (Mar 19, 2023)

Author Alex
17-04-2023, 12:06
Optimizers
Cull, deactivate or activate, adjust quality basing on distance or visibility. Do it on anything inside scenes of your project! Give your game more FPS and be able to arrange more details! Optimizers can optimize almost everything, things like Lights, Particle Systems, Multiple Terrains (not optimizing single big terrain), Renderers, NavMesh Agents, Script Components and more! Just add

[Unity] IUnified v1.3.14

Author Alex
17-04-2023, 11:54
IUnified
Use C# interfaces within Unity! With this package you can create interface fields for your MonoBehaviour or ScriptableObject scripts and be able to set them to any serialized object that implements your interface from within the editor - just drag and drop like any regular Unity object or select your implementation from a list! It is fully serialized and integrated into Unity and

[Unity] Projectile Toolkit - Targeting and Trajectory Prediction v2.0

Author Alex
15-04-2023, 18:11
Projectile Toolkit - Targeting and Trajectory Prediction
This physics toolkit is all you need to solve problems related to projectile motion. Want to implement game mechanics based on projectile motion? Want enemy AI to use ranged weapons such as cannons, rocks or arrows to accurately hit targets? Want to have full control over jump motion of objects in games or animations without losing their physical properties? This toolkit has got you

[Unity] MicroSplat - Texture Clusters v3.9.25

Author Alex
15-04-2023, 10:25
MicroSplat - Texture Clusters
While Unity Terrain is limited to 32 control textures, Texture Clustering turns each control texture into 3 textures which are height blended together and varied by noise. This creates a complex and procedural surface which doesn't show tiling artifacts, and can have more variation than a standard texture. You can also use 3 smaller textures instead of one larger one, increasing

[Unity] MicroSplat - Global Texturing v3.9.7

Author Alex
15-04-2023, 10:24
MicroSplat - Global Texturing
Features Added: - GeoMap, useful for creating striations across a landscape, like those found in the grand canyon. - Global Tint, allows you to apply a global tint map to your entire terrain, with several blend modes to chose from. - Global Normal, allows you to apply a global normal map to your entire terrain. Per Texture strength controls are available for all features, allowing you

[Unity] MicroSplat - Wind and Glitter v3.9.7

Author Alex
15-04-2023, 10:22
MicroSplat - Wind and Glitter
Features Added: - Wind Particulate, which allows you to create dust blowing across your terrain, or snow mist blowing across your snow - Wind Particulate Shadows, which can be used to create a drop shadow effect under the particulate clouds or create a more complex, toxic gas like effect. - Glitter Specular, which allows you to create a wide and glittering specular effect, like the

[Unity] MicroSplat - Puddles, Streams, Lava & Wetness v3.9.7

Author Alex
15-04-2023, 10:20
MicroSplat - Puddles, Streams, Lava & Wetness
The Paintable Puddles, Streams, Lava & Wetness module for MicroSplat add support for paintable wetness, puddles, streams and lava flows. A dynamic spawning system is also included, which allows water or lava to be poured over your terrain, flowing downhill. Once installed, enabled any or all features and use the included painting tool to paint these effects into your terrain. Flow

[Unity] MicroSplat - Triplanar UVs v3.9.17

Author Alex
15-04-2023, 10:15
MicroSplat - Triplanar UVs
The Triplanar module for MicroSplat add support for Triplanar UV coordinates. Triplanar UVs are commonly used to combat stretching artifacts on vertical surfaces. While using Triplanar UVs requires 3 times as many texture samples, MicroSplat's unique blending options can lower the cost of this effect substantially vs. other shaders.

[Unity] MicroSplat - Dynamic Snow v3.9.7

Author Alex
15-04-2023, 10:14
MicroSplat - Dynamic Snow
Features Added: - Dynamic Snow coverage, based on height range, normal and ao data. - Distance Noise and Distance Resampling functions for snow to break up tiling - When combined with tessellation, snow pushes the tessellated geometry up - Erosion and Crystallization parameters for snow - Have the terrain blending module? Snow can now be added to objects using the terrain blending

[Unity] MicroSplat - Terrain Holes v3.9.7

Author Alex
15-04-2023, 10:12
MicroSplat - Terrain Holes
Features Added: - Paintable Alpha areas, allowing you to create holes in your terrain. - Water Level Clipping, allowing you to remove terrain below a certain world height MicroSplat is compatible with Unity 2019.2 terrain holes, so you only need this module if you want one of the other techniques for creating holes or want to run in earlier versions of Unity.

[Unity] Mesh Combine Studio 2 v2.997

Author Alex
14-04-2023, 14:46
Mesh Combine Studio 2
Support engine version: 5.1.5 or higher. Mesh Combine Studio is an automatic grid cell based mesh combiner which can dramatically improve the performance of your game. We use MCS grid cell based combining in our game D.R.O.N.E. for the modular building in our arena editor and pre-made arenas, without MCS our game wouldn't run... Instead of manually combining meshes, which is very

[Unity] MonKey - Productivity Commands v2023.0.3

Author Alex
13-04-2023, 12:00
MonKey - Productivity Commands
A command manager with tons of commands included to accelerate your Unity workflow and to say goodbye to tedious and repetitive tasks MonKey is the ultimate productivity booster and workflow enhancer for Unity, giving you the easiest and the most efficient way to use the editor thanks to its clever command manager ! Search, Select, Rename & Create faster, and enjoy a smoother

[Unity] Storyteller v2023.2

Author Alex
13-04-2023, 11:56
Storyteller
Without coding, create; per character, dynamic linear and non-linear voiced/ text/ storyboard (mixed) stories in node canvas. Usable in cutscenes, dialogue, interaction w/wo UI. Here is just SOME of what you can do: ● Character Interaction ( Non linear linear & unplanned) ● Character Dialogue ( Non linear linear & unplanned) ● Text and Voiced narrative content ● Storyboarding ●