Modular Motion makes your workflow as twice as fast. As it is designed to be simple and in just one component, you can do most of the animation. Spend more time on your design and less time on your coding screen. You can also seamlessly craft your ideas into a unique interaction with UI buttons, mouse events, Unity Events, or via C# programing language.
Moveen is a library for automatic animation - it adds common cinematic-grade animations to any model. With virtually no effort you get the whole range of common animations for your model - walk, run, strafe, jib, jump, recoil, hit, ragdolled death. Even more - all animations are calculated at runtime so a model gets seamless transitions between states and natural reactions to external
The Menu control allows hierarchal organization of elements associated with commands. It can be used to implement main and context menu of an application. This asset is part of Runtime Editor Features: ♥ Multiple Levels of hierarchy. ♥ Main and Context menu. ♥ Best fit available space. ♥ Menu item icons support. ♥ Attribute-driven Menu Creator.
Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages. With Obi Softbody you can simulate complex elastoplastic softbodies composed of thousands of polygons, complete with collisions, self-collisions and rigid body interaction. Softbodies are physically
Requirement: Unity 5.3.8 or higher. WorldComposer is a tool to extract heightmap data and satellite images from the real world. It uses Bing maps, like in the new Microsoft Flight Simulator 2020. WorldComposer can create terrains by itself, but the exported heightmaps (e.g. as stamps) and satellite images can also be used in other terrain tools like TerrainComposer 2, Gaia,
Easily add multiplayer functionality to your game quickly with these custom Visual Scripting nodes that support: Unity Game Services, Playfab, and Photon PUN. Includes demo flows you can use now!
WORKFLOW: Simply type a prompt describing a C# script you want to create. The more specific and clear your description, the better the chances of receiving an accurate script. ChatGPT will use your prompt to generate the script, leveraging its advanced language understanding and generation capabilities. Once the script is generated, it will be automatically added to your Unity project,
Support engine version: 2020.3.7 or higher. Invector World Components adds a few extra features to the Invector system and expands on what's currently possible! As you might know the Invector systems are really handy, allowing developers to create the games of their dreams with a flexible system and responsive devs. While the Invector systems come with a lot i found that some crucial
Modular inverse kinematics system with emphasis on bipedal characters. IK Plus is an easy to use, yet advanced IK system that allows you to create realistic character movements with very little effort. It enables you to make your characters interact with the environment in more believable ways. IK Plus has been developed with the end user in mind, featuring organized and readable
Boing Kit offers various options: - Boing Behavior: Just add component, and game objects immediately become bouncy! - Boing Effector & Reactor: Reactors react to effectors in a bouncy fashion. - Boing Reactor Field: Reactor fields bring reactor effects to a whole different scale. Bounce an entire massive grass field using bombs and characters!
Ambient Sounds is an easy-to-use sound system that organizes your tracks and effects into Sequences to create dynamic soundscapes for your game. The Event and modifier system allows you to control which sounds are being played in your ambient audio without writing a line of code. You can keep an overview of your game audio through a Monitor window that shows debug information
Inventory is a highly flexible tool made for Game Creator that allows to easily create items, manage inventories and craft using recipes. FEATURES: - NEW! Hotbar to give quick-access to items - Containers store scene items - Loot Tables: randomized item drops - Create items with one click - Complete and flexible crafting system - Easily equip your characters with objects - Customizable
This is an asset for editing animation in Unity. You can modify animations and create new ones with Unity. It is possible to directly edit Mecanim Humanoid animation, which is usually difficult to edit with Unity. Tools such as mirroring animation creation and key frame reduction are also implemented. Features - Compatible with editing Humanoid and Generic animation. - Legacy animation
Vive Grip helps you to highlight, grab, and interact with game objects using the HTC Vive, Oculus Rift+Touch, or Windows MR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more.
An icon generator for your models and prefabs that works inside of Unity. RapidIcon is an easy to use icon generator/creator for your models and prefabs Simply navigate to the folder in your project where your models are saved, select the icons you wish to edit, edit them if you need to, and then export them
ATG is a grass rendering solution which was built to replace the detail rendering system of Unity’s terrain engine in order to get rid of all spikes on the CPU — caused by new grass patches coming into sight when your camera is moving. Next to this initial purpose ATG offers significant improvements regarding lighting and wind animation. Since version 1.2 ATG supports the Universal
Supported engine versions - 2019.4.40 or higher. Path Painter is the first of its kind paint system for Unity. Very simple to use yet powerful. It allows you to shape the terrain, paint textures and clear vegetation like it's never been done before.
MudBun is a real-time volumetric VFX mesh tool. It procedurally generates meshes from non-destructive “brushes” that define shapes, distortion, and surface modification. MudBun is intended for localized VFX, but it can also be used for volumetric modeling and provides a convenient auto-rigging feature. Locked meshes, including auto-rigged ones, can be exported using Unity's official
Character Controller Pro is a 2D/3D Dynamic Capsule based character controller/system. - The character controller allows you to handle the movement, rotation and size of your character (among other things) in a precise way. - The character system (also called "implementation") is built on top of the character controller. It main purpose is to give you some nice and extensible
This package contains a template for setting up a networked Virtual Reality Classroom application. It's a consistent starting point in your VR educative product. It is powered by Photon Pun 2 Free Features: - Easy setup, as it uses XR Interaction Toolkit (and no specific platform tool), so it is compatible with all VR headsets (Oculus Quest 1&2, HP, HTC, etc). - Voice chat with