[UE] Character Wound System v5.1

Author Alex
16-03-2023, 14:29
Character Wound System
This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits.

[UE] T-90 Battle Tank - Advanced Tank Blueprint v4.25-4.27, 5.0-5.1

Author Alex
15-03-2023, 19:07
T-90 Battle Tank - Advanced Tank Blueprint
Step inside the all powerful T-90 Battle Tank! Replicated, with sounds and particles! This asset features a fully drivable tank controller, with rigged tracks, wheels, hydraulics, and more! It is possible to aim and target the cannon and machine-gun separately, with sounds and visual effects included! Four texture variations are included. This T-90 Battle Tank is sure to be

[UE] Physics Based Helicopter v4.25-4.27

Author Alex
14-03-2023, 16:20
Physics Based Helicopter
Driveable Physics constraint based helicopter (not Rigged) With autopilot, wind & AI. Features: Complete helicopter 3D model 70k polygons 4 lods (lod 3= 7k vertices) 4096x4096 Textures (diffuse normal, glossiness, opacity) All helicopter parts separated in single static meshes with re-centered pivot and custom collision (4 lods for big parts, and 2 lods for the rotors) Dynamic

[UE] Mini Games 2 v4.20-4.27, 5.0-5.1

Author Alex
5-03-2023, 17:34
Mini Games 2
5 mini games special designed for using in Sci-fi or similar game genre for improvements gameplay experience and increasing playing time. Various game mechanics help to create interactive events like Door Unlockers, Security System Deactivation, Power Switchers, etc... You can customize color scheme as you need - all colors are adjustable, except hull texture. Easy integration into

[UE] Soul Box v4.27, 5.0-5.1

Author Alex
4-03-2023, 20:06
Soul Box
For those that don’t know what a Soul Box is let me explain it real quick. Basically it’s a box with a radius around it. If something dies inside that radius, then that actor's soul gets sucked into the soul box. Once the soul box fills all the way up with the required amount of souls, “something” happens. That “something” could be a door opening, a weapon appearing, or some other sort