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[UE] FPS Multiplayer Template 4 v5.1

Author Alex
3-03-2023, 16:30
FPS Multiplayer Template 4
S Multiplayer Template is the perfect Unreal Engine project to save you months of work in your own game or to be used as a learning tool. All the functionalities that you need for a FPS or TPS multiplayer project are already built in, you only need to add your final touch. This project features six different game modes completely ready for multiplayer as well as AI bots. It also

[UE] Prop Hunt - Multiplayer Blueprint Game Template - Hide and Seek - By Kekdot v5.1

Author Alex
3-03-2023, 15:50
Prop Hunt - Multiplayer Blueprint Game Template - Hide and Seek - By Kekdot
Prop Hunt is a fun party game in which certain players have to hide from Hunter's by disguising theirselves as props. This template includes: Full Gameplay Template Multiplayer gameplay logic Complete match flow logic (Countdown, Spawning, Gameplay, Winner announcement, Repeat) Replicated gameplay actors Modular level building assets Main menu setup Multiplayer session setup (Host,

[UE] Traffic Control System v4.26-4.27, 5.0-5.1

Author Alex
3-03-2023, 15:48
Traffic Control System
A quick and easy traffic system designed for large multiplayer worlds. Traffic Control System is designed to very quickly create and iterate on large traffic systems. Every tool is made to use as little clicks as possible to get to your desired result. Intersections and traffic lights can generated at the click of a button, and modified if the results are not desirable. • Fully

[UE] Kosm: Classic FPS v4.26-4.27,5.0-5.1

Author Alex
3-03-2023, 15:43
Kosm: Classic FPS
Classic Arena First-Person-Shooter Framework. Project with fully customizable Blueprints to tune your project up - it includes 2 Character Blueprints with distinct movement, defined as VQ3 and CPMA, an AI Bot and Ragdoll, Spectator Mode, 9 Weapons, 2 Maps for you to make all your testing, an Health/Armor/Ammo System and much more, all replicated for online gameplay. This template is

[UE] Procedural Moss & Snow v5.0-5.1

Author Alex
3-03-2023, 14:52
Procedural Moss & Snow
Procedural blueprint tool for generating high quality moss and snow meshes over the top of existing scene geometry. Features: Multiple scene sampling behaviors for different use cases and flexibility. High degree of control over mesh fidelity to match any projects performance targets. Able to "bake" dynamic geometry down to static mesh actors while maintaining non-destructive

[UE] Moore's RPG Template v5.1

Author Alex
3-03-2023, 10:42
Moore's RPG Template
Welcome to Moore’s RPG Template version 2.7 (also known as the MRPGT), a “complete project”, from Moore Game Dev. It is a First and Third Person, Single Player, High Fantasy, RPG Core Framework. It includes user interfaces, blueprints, props, animations, a sample character and other content that can be used as the basis for a “medieval high fantasy RPG”. The intention of this kit is to

[UE] Climb and Vaulting Component v2.0.0 (5.0)

Author Alex
2-03-2023, 12:18
Climb and Vaulting Component
A Multiplayer Replicated Component to easily and quickly add Climbing and Vaulting to your game within minutes, Complete with animations. This Climbing Component allows you to easily and quickly add climbing and vaulting into your TPP or FPP based game in less than 5 minutes. Complete with 20+ Animations for idle and moving climbs and vaults, Multiple Animations for Different falling

[UE] Dynamic Input Switching v3 (4.27, 5.0-5.1)

Author Alex
1-03-2023, 18:57
Dynamic Input Switching
Complete Overhaul of the system. Icon Images are all stored inside a simple struct, and provide easy access to swap between Xbox One, Xbox Series, Playstation 4, Playstation 5, Switch Pro, Switch Joycon, and Steam Deck icons. Since the system is based on detecting keypresses rather than Input Actions, the system is fully compatible with Enhanced Input/UE 5.1 DynaKey Updates: I rebuilt