[UE] Widget Group Button v1.0 (4.27)

Author Alex
20-09-2023, 15:46
Widget Group Button
This plug-in adds a group button widget, which is the same as a normal button. This group button adds a selected state and corresponding events. The advantage of the group button is that when this button is selected, a selected event is triggered, and other group buttons in the same group as this button are unselected.

[UE] Translation Toolkit v5.1

Author Alex
18-09-2023, 10:25
Translation Toolkit
This plugin can translate text and tooltips in the Unreal Engine editor and display the results in a pop-up window. It also has the ability to translate the selected text and replace it with the translation result. You can easily translate text in the editor from shortcut keys, etc. This is useful for reading non-localized text in editors, comments in various languages, etc.

[UE] BlueprintJSON v5.0

Author Alex
18-09-2023, 10:24
BlueprintJSON
BlueprintJSON brings the power of JSON to Blueprints. Load, parse, edit and save JSON asynchronously. Features: Read, parse, edit and save JSON. Asynchronous reading, parsing and saving. Auto convert basic types and structs to JSON. Full yet simple API. Lightweight, without external dependencies.

[UE] World Spawner v1.2 (5.2)

Author Alex
17-09-2023, 10:34
World Spawner
An advanced toolkit designed for massive games in Unreal Engine, allowing you to spawn, manage and optimize thousands of NPCs, loot, and items. World Spawner contains three main systems with dozens of parameters and integration functions to suit your project: Fast Population: Allows efficient and fast population of levels with NPCs, loot and items. Optimization: It features a unique

[UE] Strider - Animation Warping v1.10 (5.0)

Author Alex
13-09-2023, 11:42
Strider - Animation Warping
Strider is a procedural animation warping plugin that enables developers to modify the stride and pose of a character at runtime to improve animation coverage and dynamics. It achieves this via 5 custom animation nodes that can be placed into any animation blueprint with very little effort. Each node is written in C++ and optimised for best performance.

[UE] GBWScratch-Scratches on any surface! Multiplayer Ready! v1.0 (5.1)

Author Alex
11-09-2023, 10:21
GBWScratch-Scratches on any surface! Multiplayer Ready!
Scratches on any surface! Multiplayer Ready! Not only surface scratches, but also a series of performance enhancement elements. This is not a simple decal solution. Continuously and dynamically generating accurate scratches during hit trace. To generate scratches, You only need to call a function. On the skeleton mesh, on the static mesh, anywhere. This plug-in comes with some scratch

[UE] GBWFlowMove - High-speed Movement system, Multiplayer Ready! v5.2

Author Alex
11-09-2023, 09:51
GBWFlowMove - High-speed Movement system, Multiplayer Ready!
FlowMoveSystem, Provide your character with a cool high-speed move ability, Multiplayer game ready! Features: The coolest Movement system, Multiplayer Ready! Adopt customized RMS system for motion control and high-performance network replication Fully implemented using C++, which can be used in both C++and blueprints It has nothing to do with animation blueprints, and has absolutely no

[UE] SimpleCharts v4.25-4.27, 5.0-5.2

Author Alex
11-09-2023, 09:50
SimpleCharts
This can be an easy to use chart plugin. You can use it completely through UMG, or you can use blueprints to update the chart at runtime. This plug-in cannot be used with the WebBrowser. (Now it supports nearly 4.27 compatible with WebBrowser.)If you need to use Web browser, plug-in provides a control ChartWebBrowser which is exactly the same as the official function, and it supports

[UE] Collision Disabler v1.7 (5.2)

Author Alex
9-09-2023, 12:09
Collision Disabler
Disables collisions between pairs of bodies. This plugin will allow you to turn off collisions between indicated pairs of physical objects in runtime. Features: Disable collision between physical objects Works with both c++ and Blueprint only projects Works with CCD Works with Substepping Chaos (from 4.26)

[UE] Hierarchical Task Network Planning AI v1.12.0 (5.2)

Author Alex
8-09-2023, 15:10
Hierarchical Task Network Planning AI
Create AI that can plan ahead using this flexible, fully-featured alternative to Behavior Trees! Features: Node-based HTN graph editor Seamlessly use Blackboard data as worldstate Make custom Tasks, Decorators, and Services in both C++ and Blueprints Create composable behaviors using subnetworks Make subplans within plans to freely mix planning and on-the-fly decision-making Cost-based

[UE] Arc Inventory v2.1.1.293 (5.0-5.1)

Author Alex
8-09-2023, 10:08
Arc Inventory
GAS-Based inventory system with Item Creation, Slot Configuration, and procedurally generated items. Arc Inventory is a Gameplay Ability System based inventory solution that allows for the creation of ability-powered items and inventory management, and can slot seamlessly into your GAS-based game. Arc Inventory is built from the ground up for multiplayer, and supports everything from

[UE] Runtime Vertex Color Paint & Detection Plugin v1.10.2 (5.1)

Author Alex
8-09-2023, 08:47
Runtime Vertex Color Paint & Detection Plugin
This plugin makes it possible to Paint and Remove Vertex Colors in Runtime on Static, Skeletal or Spline Meshes in various ways that can enable New Mechanics, Game Modes or just incredible audio-visual attention to detail! You can also Detect Vertex Colors by getting the Data of the Closest Vertex to a Hit Location such as Vertex Color, Position, Normal, Material, UVs as well as the

[UE] Anim Retarget Magic v1.0 (5.2)

Author Alex
6-09-2023, 12:04
Anim Retarget Magic
Some useful IKRig solvers for retargeting two-hand weapon animation, or fix up the location error of ik bones. This plugin includes some IKRig solvers, they can be used in IK Rig assets. These solvers are useful when using an IK Retargeter asset in the Unreal Editor to convert two-handed weapon animations for other skeleton animations. And fix up the location error of ik bones when

[UE] AutoLightmapUEr v1.3 (5.2)

Author Alex
6-09-2023, 12:02
AutoLightmapUEr
Automatically assigns lightmap sizes to all static mesh actors (or all actors with static mesh components) based on a selected preset which details the sizes and resolutions the user wants used. AutoLightmapUEr is an Unreal Engine editor plugin that allows you to easily enforce consistency of lightmap density across your level, saving precious memory and reducing lighting build times.

[UE] Thumbnail Gallery Maker v1.1 (5.2)

Author Alex
6-09-2023, 12:00
Thumbnail Gallery Maker
Generate thumbnail galleries from your project's content browser! * Do you have a hard time navigating the content browser to find out what assets are in your project? Thumbnail Gallery Maker offers the solution! By creating a gallery of thumbnails directly from your project's assets, you can quickly see at a glance all the assets in your project! * Do you need to share or advertise a

[UE] TNT Flexible Locomotion System.Multiplayer Ready v3.4 (5.2)

Author Alex
5-09-2023, 19:02
TNT Flexible Locomotion System.Multiplayer Ready
What is TNT Flexible Locomotion System? TNT Flexible Locomotion System is a plug-in of Unreal Engine. It contains almost all locomotion content in 3A action games. All functions are designed for multiplayer games and are easy to integrate into other projects. This product comes from a 3A action game under development and will continue to improve and evolve as the project progresses.

[UE] AI Optimizer v5.2

Author Alex
5-09-2023, 14:50
AI Optimizer
Plugin that will help you to quickly setup spawners for your Actors and easily optimize them. Usable for both smaller and larger worlds. Features: Includes 2 components for Invoker ( player ) & Subject ( AI ) with configuration settings and System that does all the calculations Includes customizable ActorsSpawner implemented in Blueprints which allows to quickly setup AI Camps