[UE] Crypto Helper Blueprint Library v2.1 (5.1-5.2)

Author Alex
5-09-2023, 14:48
Crypto Helper Blueprint Library
Plugin exposing easy to use cryptographic algorithms for security purposes. This is a blueprint library plugin. It exposes 40+ functions to handle cryptographic algorithms to secure your application Useful to encrypt data to send it across the network or to save it onto a machine You can also verify the integrity of a message or sign a message to prove its authenticity Can be used in

[UE] Hemisphere Plugin v1.1.0 (4.26-5.2)

Author Alex
31-08-2023, 20:40
Hemisphere Plugin
A dynamic sky, cloud and lighting plugin for Unreal Engine 4 based on real life recordings. The Hemisphere plugin enables you to play back separately sold high dynamic range recordings of real life skies. Features Fully dynamic system built upon native UE4 lighting and fog components Support for extended luminance range with physical lighting units

[UE] HardwareMonitor v5.1

Author Alex
12-07-2023, 10:17
HardwareMonitor
Determine the hardware and its performance capability. Displays graphs, can launch other programs and offers various file functions. You can read out a lot of hardware information. Some automatically as text or graph. For some hardware information like CPU/GPU utilization, Powershell is run in the background. Other programs can be started via Blueprints. For example, you can also run

[UE] AI Cover System v1.3.0 (5.2)

Author Alex
12-07-2023, 09:49
AI Cover System
A code plugin framework to implement cover mechanics for an AI. Fully procedural and dynamic - set up it only once, and it works everywhere. Features: Procedural cover generation from level geometry Blueprint API to access the generated cover data Multi-threaded dynamic runtime generation of covers Behavior tree library to implement cover mechanics for an AI

[UE] MongoDB Integration plugin v5.0

Author Alex
9-05-2023, 16:43
MongoDB Integration plugin
The MongoDB Integration Plugin lets you store and retrieve data from your MongoDB Server. Build your own queries select, update and delete data to your database directly from Blueprints. All queries work asynchronously in a separate thread. You can also create new collections and databases. MongoDB is an open source database that uses a document-oriented data model and a non-structured

[UE] Monster Console Tools v5.1

Author Alex
5-05-2023, 15:58
Monster Console Tools
This is a Easy Console Tools and Stats Manager Tools. Provide a change Console Command in a visual way you only need input a short name about console, it will list all suggestions console command. you can right click mouse check "About this Console ",Help you use this console. It provide a list of button help you open "Stat" commands; eg" FPS, Unit Engine Light

[UE] Input Buffer v5.1

Author Alex
3-05-2023, 15:54
Input Buffer
This is a plug-in for Unreal Engine 4 that grants your projects the ability of Input Buffering which is commonly found in action and fighting games. While a controlled character is carrying out an uninterruptible action, buffering user’s input in the meanwhile instead of just ignoring it will make your games greatly more responsive to the player. In addition, the plug-in features

[UE] SoundToolKit v4.2x

Author Alex
2-05-2023, 11:39
SoundToolKit
SoundToolKit is based on real-time simulation of acoustic phenomena that occur in real life due to geometry and scientifically measured materials used in particular scene. Thanks to advanced degree of automation, SoundToolKit allows game developers to shift their attention to more crucial matters while getting immersive, dynamic 3D sound generated out-of-the-box by a dedicated audio

[UE] InGame Date and Time v5.0

Author Alex
2-05-2023, 10:50
InGame Date and Time
Ingame Date & Time is a plugin to enable working with a calendar/time system within your game world. You can use the standard calendar, or define your own calendar with custom named periods. For example, in a space game, you could create your own galactic calendar.

[UE] Tech Tree Editor Designer v4.24-4.27, 5.0-5.1

Author Alex
1-05-2023, 10:46
Tech Tree Editor Designer
Editor graph designer (layout & logic) for Tech / Skill Trees. Defining trees with graphic never was simpler! Easy to use editor Feels like any other build-in Unreal graph editor Add new nodes for tech / skills wherever you want Edit properties by selecting node Change layout style - background, lines, arrows, widget for nodes and many others Get widget ready to use in UMG and

[UE] Dragon.IK - Universal IK System v2.4.0 (5.1)

Author Alex
30-04-2023, 10:39
Dragon.IK - Universal IK System
An All-in-One plugin tool for easily creating IK for animals and humans The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints. The plugin aims to provide IK to different types of animals such as Quadrupeds : Wolves horses etc Bipeds : T-Rex birds humans etc Spiders :

[UE] Virtual Plugin v5.0

Author Alex
22-04-2023, 12:01
Virtual Plugin
This technology allows you to turn Android devices into a virtual joystick, as well as into a virtual camera, which will be useful for designers and developers who create new game mechanics and work with models and game cameras. For local Video Streaming we use our streaming system which works in Play Editor and can be used with Sequence Recorder.

[UE] Blend File Importer v5.1

Author Alex
19-04-2023, 10:19
Blend File Importer
Allows the editor to import Blender source files as assets. Simply import your .blend files into the content browser, just like you would a normal FBX. Through the right-click context menu you can directly open the source again in Blender for editing. Then simply save your changes, and with support for automatic re-import, you have a great workflow for quickly iterating on 3D assets!

[UE] Easy Voice Chat v5.0

Author Alex
18-04-2023, 15:47
Easy Voice Chat
Easy Voice Chat lets you add custom voice communication to your game. Voice data is provided as a byte array which can then be sent over the network using RPCs. This means it is completely independent of the Online Sessions system, and so can work without having to create a session. The Voip Manager component captures audio, and then passes it to blueprints via an event so you can