Ever wanted to use GAS without any C++ knowledge ? Leveraging the power of the Gameplay Ability System, this plugin provides a starting template and a robust foundation to speed up the creation and development of GAS based projects.
Population Control is a universal NPC spawner that will completely solve all issues with the NPC spawning in the world. It can work both on small sizes, such as rooms in houses, and on huge spaces. The system keeps track of each spawned NPC and if he was destroyed then she can spawn him again after the right time. The system is very easy to use. The system can work together with World
Improve the wire style of Blueprint, Material, Animation, Niagara, Control Rig and Gameplay Ability editors.
The RPG Engine Toolkit is a SQLite 3 driven RPG Solution. Uses a Database Manager for creating Classes, Actors, Items, Event flows and more. Paired with a demo project with implemented RPG Elements and a new Action RPG System.
Use this plugin to greatly speed up your node graph creation workflow. Features: Connect multiple pins with one connection wire. One click re-organize nodes. Duplicate existing wire. Bypass node and maintain pre-existing connection wires. Create node directly on wire. Cut off wires with cursor sweep. Highlight wires with click. Select linked nodes. Panning when dragging wires or nodes.
EasySkyV2 is a complete weather solution including a dynamic day/night cycle, aimed for realism and maximum performance. It's 100% multiplayer ready. The project contains a blueprint that you can drag in your level, and it will work instantly. It's made for easy use, but a lot of properties can, if wanted, be tweaked by the user. Features: Dynamic day/night cycle with speed up
With this plugin and custom editor, you can create any recoil patterns and fine-tune weapon behavior. RecoilPattern is a solution based on systems used in most AAA shooters to provide a incredible and responsive shooting experience for users on consoles, PCs and mobile devices. The plugin provides many options for customizing the recoil of weapons. With a new asset type and a custom
Slice actors with static or skeletal meshes using minimal setup. Supports slicing skeletal meshes during animation at runtime.
Post process shader that simulates the light scattering inside the fog medium. Features: Applies automatically on any scene or blueprint that's using "Exponential Height Fog" The intensity of the effect is also dependent on "Exponential Height Fog" settings Support for Volumetric Fog No additional setup required (besides installing the plugin) Compatible with all
Compact Login System is a UE4 plugin that provides the ability to login a web server with json. The plugin also provides the php code running in a web server using the sqlite database.
A Mission and Dialogue System made to be easy to use. Add a narrative component to your player and get started making quests and dialogues. Networked right out of the box. Features: Fully Networked: Server Authoritative Quests and Dialogues Shared Quests: Play Quests together online or locally with friends via the Shared Quests system Quest/Dialogue Designers: Use the designers to
UE Photo Studio Digital Twin + Easy Render Interface + Turntable + 360 Camera. Features: Interactive Photo Studio One-click Render System Simplified Render Interface 8 different lights and softboxes Live-updated tripod and scissor support DSLR camera 360 camera Turntable Target tracking system for cameras and lights 8 lighting and studio presets Customizable cyclorama
Plugin that provides a customized data table panel to connect level sequences with user input in order to create Interactive Story games (like Final Fantasy, Until Dawn) without the need of writing C++ or Blueprints.
AI Patrol & Action System is a very flexible, powerful and scalable system that allows to conveniently create patrols for moving the AI characters, to implement various behaviors, and to easily create life simulation, be it the villagers or a group of zombies. Also, the plugin has the functionality for implementing group movement of the AI characters, the ability to set various
A flexible combat framework that covers a wide variety of mechanics and features. All of the ground work provided for a SINGLE player type of game. it covers most of the combat mechanics you will want in any famous 3rd person melee game. Features: Attributes System Camera System Tracing & Damage Dealing Ability & State manager Systems Statistics System Melee Combat Features
Volumetric clouds dynamic illumination system. Volumetric clouds dynamic illumination system.The plugin adds realistic light sources for 2D clouds or volumetric clouds. It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.)
Multiplayer ready Vaulting with motion warping & full-body IK & net prediction of the highest caliber. VaultIt is a multiplayer vaulting system that is fully replicated with client-side prediction for lag-free gameplay, it handles desync properly even with root motion and is highly optimized. VaultIt has a plethora of features to customize the behaviour and is also the best on
gFur PRO supports static meshes, skeletal meshes, animated morph targets and has an advaced shader that allows you to blend between two sets of fur strand thicknesses and fur tiling. Further, there is support for fur clumping, wind effect and the package contains a few more fur patterns and noise textures. Features: gFur shell generating component and gFur standard and advanced
Advanced 3rd Person Camera is a very flexible, powerful and scalable system that allows you to conveniently create and manage various camera modes with unique behavior and many parameters for configuring or creating custom scripts with logic for each camera mode. Also, the plugin has the functionality of automatic switching the camera modes by using special triggers on certain
Audio Analyzer is a plugin for Unreal Engine 4 that allow you to visualize the waveform and frequency spectrum of an audio file in real-time. Also can detect the beats of any audio source in realtime by using frequency spectrum analysis (FFT). You can use in your games or applications and make your games react to the music. It is really easy to configure.